Arx Libertatis Bug Tracker
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CLOSED  Bug report #556  -  When throwing objects onto walls, they hang at a distance from them
Posted Sep 20, 2013 - updated Jul 11, 2021   Shortlink: http://arx.vg/556
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1
Votes
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icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Bug report
  • Status
     
    Fixed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     AlexM
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Physics
  • Resolution
    RESOLVED
  • Priority
    Not determined
  • Reproducability
    Often
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Arx Libertatis 1.2
Issue description
I noticed that when throwing objects onto walls, they sometime "get stuck" to them, like in the screenshot. At other times, the objects simply go through the wall for a certain distance (can still be picked up).

Going through walls only seems to happen when throwing stuff at the corners,
Steps to reproduce this issue
- Start game - Pick up mushroom from the ground, or the rock near the cell - Throw at a wall

#3
icon_reply.pngReply
Comment posted by
 AlexM
Sep 20, 01:39
A file was uploaded.
wallhang.png
wallhang.pngicon_open_new.png
#4
icon_reply.pngReply
Comment posted by
 AlexM
Sep 20, 01:39
A file was uploaded.
zet.png
zet.pngicon_open_new.png
#9
icon_reply.pngReply
Comment posted by
 HiPhish
Sep 25, 23:09
I think it was like this in vanilla Arx Fatalis as well. Anyway, I find it pretty amusing, i could just stick things to the wall all day :D I'm not even sure if it should get fixed if it doesn't interfere with anything else.

EDIT: yes, if was like that, see the last screenshot: http://it-he.org/arx_diry.htm

#10
icon_reply.pngReply
Comment posted by
 AlexM
icon_reply.pngSep 26, 11:40, in reply to comment #9
I think it was a bit less visible in vanilla Arx. I can't remember sticking anything to walls myself. It's still a defect though, and has to be fixed smileys/2.png

HiPhish wrote:
I think it was like this in vanilla Arx Fatalis as well. Anyway, I find it
pretty amusing, i could just stick things to the wall all day :D I'm not
even sure if it should get fixed if it doesn't interfere with anything
else.

EDIT: yes, if was like that, see the last screenshot:
http://it-he.org/arx_diry.htm



#11
icon_reply.pngReply
Comment posted by
 HiPhish
Sep 27, 08:54
Of course it's a bug, but it's an amusing bug. I like to simply imagine that this is how physics in the world of Arx work, instead of following our rules ;) I'll leave the decision to the dev team and I won't argue, I just wanted to point out that it's kind of nice to see a game that isn't all polished up and has harmless glitches. There is an entire episode of AVGN dedicated to glitches and how people will intentianally seek them just to mess with the game: http://www.youtube.com/watch?v=HdWRTleizFU I remember in Super Mario Bros. I onced ended up with a tiny Fire Mario (normally Fire Mario is always tall). i don't know how exactly, but I think it was because i defeated Bowser while he also touched me, causing me to revert to tiny Mario, but the sprite still be stuck with the tall Mario size. Then when i picked up a mushromm the game rgistered me as Super Mario, but the sprite became tiny Mario. When i picked up the fire flower I turned into tiny Fire Mario. You would never see this type of glitch in a modern game.
#15
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Jul 11, 14:34
This has been fixed in Arx Libertatis 1.2

The issue was updated with the following change(s):
  • This issue has been closed
  • The status has been updated, from Confirmed to Fixed.
  • The resolution has been updated, from Not determined to RESOLVED.
  • This issue's progression has been updated to 100 percent completed.