Arx Libertatis Bug Tracker
star_faded.png
Please log in to bookmark issues
bug_report_small.png
CLOSED  Bug report #588  -  Fallen stalactite becomes invisible
Posted Nov 20, 2013 - updated Nov 21, 2013   Shortlink: http://arx.vg/588
action_vote_minus_faded.png
0
Votes
action_vote_plus_faded.png
icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Bug report
  • Status
     
    Fixed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Guest user
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Not determined
  • Reproducability
    Always
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Arx Libertatis 1.2-dev
Issue description
Shot down stalactite becomes invisible. It's very easy to fall off it. Both OpenGL and D3D 9.
Steps to reproduce this issue
1. Shoot down the stalactite. 2. Look down at it.

#1
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Nov 20, 04:53
In the future, please post more details (what exactly is wrong / where exactly is it / is it a regression) - you can't expect us to know every detail about AF.

The problem is that arx has a very crude frustrum clipping code (ARX_SCENE_PORTAL_Basic_ClipIO) that only checks the frustrum against the objects position and an arbitrary fixed radius. Now the stalactite object doesn't actually fall - it just activates an animation that moves it further down. This doesn't change the object "position", just the offset of the vertices from that position, so the object still gets culled when the original position gets out of view. The same happens with other larger objects such as the dragon - it gets culled before it's fully out of view.
#2
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Nov 20, 04:58
A file was uploaded. Save file at the stalactite in questionicon_open_new.png
#3
icon_reply.pngReply
Comment posted by
 Guest user
icon_reply.pngNov 20, 06:08, in reply to comment #1
So this is how it works. It is just annoyance, mostly, but this stalactite "disappears" right under your feet, which is quite frustrating.
#4
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Nov 20, 06:09
Yeah, it's something that will be fixed at some point - not sure when though.

I'm curious though: what do you need to stand on the stalactite for? It doesn't really help you access to anything new, right?
#5
icon_reply.pngReply
Comment posted by
 Guest user
icon_reply.pngNov 20, 06:20, in reply to comment #4


Daniel Scharrer wrote:
Yeah, it's something that will be fixed at some point - not sure when
though.

I'm curious though: what do you need to stand on the stalactite for? It
doesn't really help you access to anything new, right?


Are you joking? The player is clearly supposed by developers to stand on this stalactite! There is fully voiced in-game hint!
#6
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Nov 20, 07:01
Hm, right, it's been a while since I played that part.