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This issue is blocking the next release
This issue has been closed with status "Fixed" and resolution "RESOLVED".
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311a31d
Nov 21, 03:04 - Preceeded by aa2ee046cf4bc346fcea7c19614ab9071d77ff50
Log entry
Remove ARX_SCENE_PORTAL_Basic_ClipIO, fix for bug #588 |
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The problem is that arx has a very crude frustrum clipping code (ARX_SCENE_PORTAL_Basic_ClipIO) that only checks the frustrum against the objects position and an arbitrary fixed radius. Now the stalactite object doesn't actually fall - it just activates an animation that moves it further down. This doesn't change the object "position", just the offset of the vertices from that position, so the object still gets culled when the original position gets out of view. The same happens with other larger objects such as the dragon - it gets culled before it's fully out of view.
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I'm curious though: what do you need to stand on the stalactite for? It doesn't really help you access to anything new, right?
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Daniel Scharrer wrote:
Are you joking? The player is clearly supposed by developers to stand on this stalactite! There is fully voiced in-game hint!
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Really delete this comment?
Really delete this comment?
Really delete this comment?
Really delete this comment?