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CLOSED  Bug report #652  -  [performance] invisibility + hostiles = lag
Posted Aug 20, 2014 - updated Apr 08, 2017   Shortlink: http://arx.vg/652
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0
Votes
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icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Bug report
  • Status
     
    Fixed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Guest user
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Arx Libertatis 1.2-dev
Issue description
In limited locations, when invisible among hostiles aware of your presence (not sneaking), the game lags tremendously. However I've only encountered this in two locations:

1] Snake Women (level 6). Permanently hostile since I entered via level 4 and stole pretty much everything I could. Lag worsens the more NPCs become alerted to your presence.

2] Ylsid fortress on level 4, iirc (not 100%). I was sneaking around as a level 4 character.
Steps to reproduce this issue
Nothing entered.

#1
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Comment posted by
 Daniel Scharrer
Aug 20, 14:34
Do you have a save file where this can be easily reproduced? (iirc you need to create an account to upload files here, or upload it somewhere else and I can attach it for you)

Also, I assume this is with AL 1.1.2?
#2
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Comment posted by
 orbisvicis
icon_reply.pngAug 21, 04:09, in reply to comment #1
1.1.2-0ppa1~trusty
#3
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Comment posted by
 orbisvicis
Aug 21, 04:12
A file was uploaded. Save file reproducing the issue - titled "Bug.Invs.Perf"icon_open_new.png This comment was attached:

Try walking - simply looking around does not trigger any lag.
#6
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Comment posted by
 bsxf47
Apr 08, 20:11
Resolved by optimizing pathfinder node lookup. There's still the matter of detached nodes/node groups but it shouldn't cause any performance issues now.

The issue was updated with the following change(s):
  • This issue has been closed
  • The status has been updated, from New to Fixed.
  • The resolution has been updated, from Not determined to RESOLVED.
  • This issue's progression has been updated to 100 percent completed.