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CLOSED  Crash report #693  -  [42B04782] MSVCR100.dll!memcpy()
Posted Nov 30, 2014 - updated Nov 30, 2014   Shortlink: http://arx.vg/693
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0
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icon_info.png This issue is a duplicate of issue #466 - "[CB7612BA] MSVCR100.dll!memcpy() "
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Callstack:
  MSVCR100.dll!memcpy() 
  arx.exe!0x140020f08 
  arx.exe!0x140021630 
  arx.exe!0x14011e9fb 
  arx.exe!0x14012059c 
  arx.exe!0x140121c4a 
  arx.exe!0x140258f27 
  arx.exe!0x140250fde 
  arx.exe!0x1402b1123 
  arx.exe!0x1400f8d4b 
  kernel32.dll!BaseThreadInitThunk() 
  ntdll.dll!RtlUserThreadStart() 
Symbols:
 1  arx.exe!D3DIndexBuffer<unsigned short>::setData(unsigned short const *,unsigned __int64,unsigned __int64,Flags<BufferFlag>) [d3d9vertexbuffer.h : 67 + 0x0]
 2  arx.exe!D3D9VertexBuffer<SMY_VERTEX>::drawIndexed(Renderer::Primitive,unsigned __int64,unsigned __int64,unsigned short *,unsigned __int64) [d3d9vertexbuffer.h : 170 + 0x0]
 3  arx.exe!ARX_PORTALS_Frustrum_RenderRoomTCullSoft(long,EERIE_FRUSTRUM_DATA *,long,long) [scene.cpp : 2249 + 0x0]
 4  arx.exe!ARX_PORTALS_Frustrum_RenderRoomsTCullSoft(long,long) [scene.cpp : 1534 + 0x2c]
 5  arx.exe!ARX_SCENE_Render(long) [scene.cpp : 2963 + 0x0]
 6  arx.exe!ArxGame::Render() [arxgame.cpp : 1696 + 0x0]
 7  arx.exe!ArxGame::Run() [arxgame.cpp : 599 + 0x13]
 8  arx.exe!WinMain [startup.cpp : 174 + 0x16]
 9  arx.exe!__tmainCRTStartup [crtexe.c : 547 + 0x25]


Registers:
  RAX:0000000000520051  RBX:0000000000000000  RCX:0000000000000000  RDX:0000000013EE4738  RSI:0000000000000000  RDI:0000000000000000
  CS:RIP:0033:7726C541
  SS:RSP:002B:000000000012FF90  RBP:0000000000000000
  DS:002B  ES:002B  FS:0053  GS:002B
  Flags:00010203


Steps to reproduce this issue
In the begining of the game I clicked the panel for the elevator - then the crash happened

#1
icon_reply.pngReply
Comment posted by
 CrashBot
Nov 30, 17:42
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-13832-46882803
#3
icon_reply.pngReply
Comment posted by
 CrashBot
Nov 30, 17:42
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-13832-46882803
#4
icon_reply.pngReply
Comment posted by
 CrashBot
Nov 30, 17:42
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-13832-46882803
#5
icon_reply.pngReply
Comment posted by
 CrashBot
Nov 30, 17:42
A file was uploaded. crash.xmlicon_open_new.png This comment was attached:

arxcrash-13832-46882803
#7
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Nov 30, 18:38
We no longer support the Direct3D renderer, please report any bugs you have with the OpenGL renderer so that we can fix them before the next release.

The issue was updated with the following change(s):
  • This issue's description has been changed
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to DUPLICATE.