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CLOSED  Bug report #740  -  The ongoing sound of Harm (Rhaa Vitae) stays at the casting spot
Posted May 03, 2015 - updated May 03, 2015   Shortlink: http://arx.vg/740
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0
Votes
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icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Bug report
  • Status
     
    Fixed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Raggo
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Not determined
  • Reproducability
    Always
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Arx Libertatis 1.2-dev
Issue description
  • OS: Kubuntu 14.04 64 Bit
  • Arx Fatalis 2.0.0.7 from gog.com
  • Arx Libertatis 1.1.2-0ppa1~trusty
The ongoing sound of an active Harm spell (Rhaa Vitae) doesn't move with the player. It stays where the spell was cast.

Steps to reproduce this issue
Cast the spell and walk away.


#1
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Comment posted by
 Daniel Scharrer
May 03, 12:58
Thanks for the report.

This has already been fixed in the development code (in commit 639d1b).

The issue was updated with the following change(s):
  • This issue has been closed
  • The status has been updated, from New to Fixed.
  • The resolution has been updated, from Not determined to RESOLVED.
  • This issue's progression has been updated to 100 percent completed.