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CLOSED  Crash report #850  -  [72E8CB90] arx.exe!ARX_CHANGELEVEL_Pop_IO() [changelevel.cpp:2326]
Posted Jun 06, 2016 - updated Jun 12, 2016   Shortlink: http://arx.vg/850
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0
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icon_info.png This issue is a duplicate of issue #818 - "[14529FB2] arx.exe!ARX_CHANGELEVEL_Pop_IO() [changelevel.cpp:2326]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Unhandled exception

Callstack:
  KERNELBASE.dll!RaiseException() 
  MSVCR100.dll!_CxxThrowException() 
  MSVCP100.dll!void __cdecl std::_Xlength_error(char const * __ptr64)() 
  arx.exe!0x14002ddc0 
  arx.exe!0x14002dc60 
  arx.exe!0x140149ca0 
  arx.exe!0x14014a476 
  arx.exe!0x14014a73f 
  arx.exe!0x14014c0d8 
  arx.exe!0x14014d9e0 
  arx.exe!0x14014e6df 
  arx.exe!0x140181764 
  arx.exe!0x1401806cb 
  arx.exe!0x14016a23f 
  arx.exe!0x14016fdca 
  arx.exe!0x14017fdeb 
  arx.exe!0x1402883a5 
  arx.exe!0x1402569c2 
  arx.exe!0x140250fde 
  arx.exe!0x1402b1123 
  arx.exe!0x1400f8d4b 
  KERNEL32.DLL!BaseThreadInitThunk() 
  ntdll.dll!RtlUserThreadStart() 
Symbols:
  3  arx.exe!std::vector<TWEAK_INFO,std::allocator<TWEAK_INFO> >::reserve(unsigned __int64) [vector : 748 + 0xd]                       
  4  arx.exe!std::vector<TWEAK_INFO,std::allocator<TWEAK_INFO> >::resize(unsigned __int64) [vector : 864 + 0x0]                        
  5  arx.exe!ARX_CHANGELEVEL_Pop_IO [changelevel.cpp : 2326 + 0x0]                                                                     
  6  arx.exe!convertToValidIO [changelevel.cpp : 169 + 0x32]                                                                           
  7  arx.exe!ConvertToValidIO<64> [changelevel.cpp : 174 + 0x4a]                                                                       
  8  arx.exe!ARX_CHANGELEVEL_Pop_Player [changelevel.cpp : 1789 + 0x8]                                                                 
  9  arx.exe!ARX_CHANGELEVEL_PopLevel [changelevel.cpp : 2710 + 0x5]                                                                   
 10  arx.exe!ARX_CHANGELEVEL_Load(fs::path const &) [changelevel.cpp : 2913 + 0x0]                                                     
 11  arx.exe!ARXMenu_LoadQuest(unsigned __int64) [menupublic.cpp : 308 + 0x0]                                                          
 12  arx.exe!CMenuElementText::OnMouseClick(int) [menuwidgets.cpp : 2010 + 0x0]                                                        
 13  arx.exe!CWindowMenuConsole::Update(int,int,int) [menuwidgets.cpp : 3519 + 0xc]
 14  arx.exe!CWindowMenu::Render() [menuwidgets.cpp : 3039 + 0xc]
 15  arx.exe!Menu2_Render() [menuwidgets.cpp : 1592 + 0x0]
 16  arx.exe!ARX_Menu_Render() [menu.cpp : 398 + 0x0]
 17  arx.exe!ArxGame::Render() [arxgame.cpp : 959 + 0x5]
 18  arx.exe!ArxGame::Run() [arxgame.cpp : 599 + 0x13]
 19  arx.exe!WinMain [startup.cpp : 174 + 0x16]
 20  arx.exe!__tmainCRTStartup [crtexe.c : 547 + 0x25]


Registers:
  RAX:0000000000148EF0  RBX:00000000D2E980E0  RCX:00000000FFFFFFFF  RDX:00000000FFFFFFFF  RSI:0000000000268000  RDI:00000000400F8EBC
  CS:RIP:0033:D4E7C5B4
  SS:RSP:002B:000000000014FF90  RBP:0000000000000000
  DS:002B  ES:002B  FS:0053  GS:002B
  Flags:00000206


Steps to reproduce this issue
i got the golden key from the tresure-hunt (e3 south-east corner, using shouvel). when leaving the level (teleporter or exit) the game crashes.

#1
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Comment posted by
 CrashBot
Jun 06, 19:04
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-640-749430016
#3
icon_reply.pngReply
Comment posted by
 CrashBot
Jun 06, 19:05
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-640-749430016
#4
icon_reply.pngReply
Comment posted by
 CrashBot
Jun 06, 19:05
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-640-749430016
#5
icon_reply.pngReply
Comment posted by
 CrashBot
Jun 06, 19:05
A file was uploaded. crash.xmlicon_open_new.png This comment was attached:

arxcrash-640-749430016
#7
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Jun 12, 13:56
Hi, thanks for the report.

Can you please provide the save file you were trying to load when the game crashed. You can find them under Saved Games\Arx Libertatis\save.

Did you collect a large number of items in one area? If so, this might be related to Crash report 375 - Game crashes if trying to load a save with huge amount of items in game.

The issue was updated with the following change(s):
  • This issue's description has been changed
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to DUPLICATE.