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CLOSED  Crash report #890  -  [31C6F73E] arx.exe!ARX_SCRIPT_Timer_Check() [script.cpp:1841]
Posted Aug 11, 2016 - updated Oct 03, 2016   Shortlink: http://arx.vg/890
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icon_info.png This issue is a duplicate of issue #874 - "[5508C599] arx.exe!ARX_SCRIPT_Timer_Check() [script.cpp:1841]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at Script.cpp:1841: st->start <= now

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x1401f7565
 Stack pointer: 0x14f670


Callstack:
 arx.exe!0x1401f7565
 arx.exe!0x1400b10bb
 arx.exe!0x1400b2045
 arx.exe!0x1400af3dc
 arx.exe!0x1400aef5e
 arx.exe!0x1400b7370
 arx.exe!0x1400beb19
 arx.exe!0x1401bb962
 arx.exe!0x1402ab115
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
 0  arx.exe!ARX_SCRIPT_Timer_Check() [script.cpp : 1841 + 0x1e]
 1  arx.exe!ArxGame::updateLevel() [arxgame.cpp : 1871 + 0x0]
 2  arx.exe!ArxGame::render() [arxgame.cpp : 2230 + 0x0]
 3  arx.exe!ArxGame::doFrame() [arxgame.cpp : 1336 + 0x0]
 4  arx.exe!ArxGame::run() [arxgame.cpp : 1261 + 0x0]
 5  arx.exe!runGame() [core.cpp : 292 + 0x0]
 6  arx.exe!utf8_main(int,char * * const) [startup.cpp : 207 + 0x0]
 7  arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]
 8  arx.exe!__tmainCRTStartup [crtexe.c : 618 + 0x15]
Steps to reproduce this issue
touched meteor, left, got cut scene, then crashed

#1
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Comment posted by
 CrashBot
Aug 11, 15:12
A file was uploaded. arx.logicon_open_new.png This comment was attached:

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#3
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Comment posted by
 CrashBot
Aug 11, 15:12
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

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#4
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Comment posted by
 CrashBot
Aug 11, 15:12
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#5
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Comment posted by
 CrashBot
Aug 11, 15:12
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#7
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Comment posted by
 Daniel Scharrer
Aug 11, 15:25
Thanks for the report!

The issue was updated with the following change(s):
  • This issue's description has been changed
  • This issue's title has been changed
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to DUPLICATE.
#8
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Comment posted by
 CrashBot
Aug 15, 21:59
Secret button from Temple of Akbaa to Goblin prison, secret button from prison to temple, button from temple to prison, cinematic of Suberius killing Erzog, crash after cinematic completed.
#9
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Comment posted by
 CrashBot
Aug 15, 21:59
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#10
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Comment posted by
 CrashBot
Aug 15, 21:59
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#11
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Comment posted by
 CrashBot
Aug 15, 21:59
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#12
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Comment posted by
 CrashBot
Aug 15, 21:59
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#13
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Comment posted by
 CrashBot
Aug 15, 22:08
The end of the cutscene where Suberis kills Erzog is where the crash happens
#14
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Comment posted by
 CrashBot
Aug 15, 22:08
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#15
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Comment posted by
 CrashBot
Aug 15, 22:08
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#16
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Comment posted by
 CrashBot
Aug 15, 22:08
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#17
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Comment posted by
 CrashBot
Aug 15, 22:08
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#18
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Comment posted by
 CrashBot
Aug 24, 03:15
Leaving Akbaa's temple (defeated the demon, entered the left exit, pressed the switch, then crashed during the loading screen).

P.S. And thank you for fixing teleports (my portal "doors" never showed up after activation and I already got used to run by feet, but now they work!) <3
#19
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Comment posted by
 CrashBot
Aug 24, 03:15
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#20
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Comment posted by
 CrashBot
Aug 24, 03:15
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#21
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Comment posted by
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Aug 24, 03:15
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#22
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Comment posted by
 CrashBot
Oct 03, 20:57
Crashed after I failed to destroy the stone and entered to the next area.
#23
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Comment posted by
 CrashBot
Oct 03, 20:57
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#24
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Comment posted by
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Oct 03, 20:57
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#25
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Oct 03, 20:57
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#26
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Comment posted by
 CrashBot
Oct 03, 20:58
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