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CLOSED  Bug report #93  -  Ratman backflip animation at the end of the intro fails sometimes
Posted Sep 20, 2011 - updated Jan 14, 2022   Shortlink: http://arx.vg/93
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icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Bug report
  • Status
     
    Fixed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Daniel Scharrer
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Graphics
  • Resolution
    RESOLVED
  • Priority
    Low
  • Reproducability
    Not determined
  • Severity
    Normal
  • Targetted for
    icon_milestones.png next
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Arx Libertatis 1.3
Issue description
Steps to reproduce this issue
Nothing entered.

#1
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Comment posted by
 Daniel Scharrer
Dec 13, 22:41
Duplicate report: Bug report 142 - Ratman in the introduction doesn't do backflip when teleporting out

"Ratman in the introduction doesn't do backflip when teleporting out instead, he does some kind of casting(?) gesture"
#12
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Comment posted by
 Daniel Scharrer
Nov 21, 13:41
Turns out this bug is even present in the demo, so older than AF 1.21.

The backflip animation is interrupted because ratman_base_0016 takes damage from a lightning strike spell cast by intro_draw_0001.

Eventually we want to add support for casting only the vfx part of any spell (there is already a fake variant of the summon spell) and then patch the script to use that. Not sure how we should proceed until then.
#15
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Comment posted by
 Daniel Scharrer
Jul 01, 17:45
Note: The backflip can be fixed by adding this to the ratman_base_0016/ratman_base.asl:
  1. on ouch { refuse }


However, this still laves a random chance if the lightning hits the ratman, which significantly changes the visual effects - that should be fixed too.