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CLOSED  Crash report #951  -  [F57A5B41] arx.exe!ARX_SOUND_PlaySFX() [gamesound.cpp:496]
Posted Dec 29, 2016 - updated Dec 30, 2016   Shortlink: http://arx.vg/951
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0
Votes
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icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Fixed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     AlexAlex
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Arx Libertatis 1.2-dev
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x1401d76b1
 Memory accessed: 0x18
 Stack pointer: 0x12f820


Callstack:
 arx.exe!0x1401d76b1
 arx.exe!0x1400fb9d6
 arx.exe!0x1400e3042
 arx.exe!0x1400b299c
 arx.exe!0x1400b31fa
 arx.exe!0x1400b04d3
 arx.exe!0x1400b006e
 arx.exe!0x1400b85b0
 arx.exe!0x1400bfd79
 arx.exe!0x1401c2bb2
 arx.exe!0x1402b5015
 kernel32.dll!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  0  arx.exe!ARX_SOUND_PlaySFX(long &,glm::tvec3<float,0> const *,float,SoundLoopMode) [gamesound.cpp : 496 + 0xc]
  1  arx.exe!LightningStrikeSpell::End() [spellslvl07.cpp : 557 + 0x0]
  2  arx.exe!ARX_SPELLS_Update() [spells.cpp : 1139 + 0x0]
  3  arx.exe!ArxGame::renderLevel() [arxgame.cpp : 2056 + 0x0]
  4  arx.exe!ArxGame::render() [arxgame.cpp : 2236 + 0x0]
  5  arx.exe!ArxGame::doFrame() [arxgame.cpp : 1331 + 0x0]
  6  arx.exe!ArxGame::run() [arxgame.cpp : 1254 + 0x0]
  7  arx.exe!runGame() [core.cpp : 290 + 0x0]
  8  arx.exe!utf8_main(int,char * * const) [startup.cpp : 210 + 0x0]
  9  arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]
 10  arx.exe!__tmainCRTStartup [crtexe.c : 618 + 0x15]
Steps to reproduce this issue
After cinematics (a moment when meteor is collapsing) and before you can interact/take koltk there is a window, where you can move camera, but can't do anything else about 1-2 sec. The crash take place exactly in moment after cinematics ends and this windows starts. The chance to get a crash here is about 60-70%, the rest of % it is possible to survive it, but when this window starts I have graphical artifacts, like horizontal interference similar to an old tv. Sometimes it works when you touch meteor from different character position/camera.

#1
icon_reply.pngReply
Comment posted by
 AlexAlex
Dec 29, 18:03
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-3704-443607342
#3
icon_reply.pngReply
Comment posted by
 AlexAlex
Dec 29, 18:03
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-3704-443607342
#4
icon_reply.pngReply
Comment posted by
 AlexAlex
Dec 29, 18:03
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-3704-443607342
#5
icon_reply.pngReply
Comment posted by
 AlexAlex
Dec 29, 18:03
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-3704-443607342
#6
icon_reply.pngReply
Comment posted by
 bsxf47
Dec 29, 18:21
Could you please attach a save file where the issue occurs?
#7
icon_reply.pngReply
Comment posted by
 AlexAlex
Dec 29, 18:31
A file was uploaded. Crash Save Fileicon_open_new.png
#8
icon_reply.pngReply
Comment posted by
 AlexAlex
icon_reply.pngDec 29, 18:31, in reply to comment #6
Done.

bsxf47 wrote:
Could you please attach a save file where the issue occurs?


#11
icon_reply.pngReply
Comment posted by
 Eli2
Dec 29, 20:54
Fixed in http://arx.vg/75e8040

The issue was updated with the following change(s):
  • This issue has been closed
  • The status has been updated, from Confirmed to Fixed.
  • The resolution has been updated, from Not determined to RESOLVED.
  • This issue's progression has been updated to 100 percent completed.