Welcome to The Bug Genie
Please fill in your username and password below, and press "Continue" to log in.If you have not already registered, please use the "Register new account" tab to do so.
Please wait while updating issue type...
Could not save your changes
This issue has been changed since you started editing it
Data that has been changed is highlighted in red below. Undo your changes to see the updated information
You have changed this issue, but haven't saved your changes yet. To save it, press the Save changes button to the right
This issue is blocking the next release
Create a comment There are no comments
This issue has no duplicates
There are no code checkins for this issue |
|||||||||||||||||||||||||||||||||
Really delete this comment?
Really delete this comment?
Something seems to be wrong with the pathfinder.
The issue is, the npc becomes hostile after a while.
Maybe this is due to the pickpocket attempt failing, i have not checked.
So, i am not sure how usefull this save actually is.
I would always recommend using multiple save files, in case you encounter a bug.
Really delete this comment?
It is safe to approach the shopkeeper as soon as he assumes his default position near the chests. However, approaching him before he finishes his walk can make him attack again.
Really delete this comment?
If he returns from the pub, he unlocks the door (line 156) and proceeds to open the shop. If the door (light_door_0005\light_door.asl) is already unlocked, it sends a WATCH event to the shopkeeper (line 48), This eventually prompts the guard to attack the player on sight upon checking the door, but nowhere else.
If the player enters the shop area, an ON CONTROLLEDZONE_ENTER event is produced, cancelling the shopkeeper's move to his designated spot (lines 77 and 78) and by setting $todoor to 2, upon leaving the area he resumes his walk as if he was still returning from the pub (line 47 and subsequently 235), checking the door he just unlocked and becoming hostile if the player is in sight.
This can be fixed by commenting out lines 77 and 78, making him ignore the player until he finishes his walk.
Really delete this comment?