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CLOSED  Crash report #962  -  [FCB1E2] arx.exe!audio::OpenALBackend::setListenerPosition() [openalbackend.cpp:395]
Posted Jan 17, 2017 - updated Jan 24, 2017   Shortlink: http://arx.vg/962
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icon_info.png This issue is a duplicate of issue #891 - "[7A15A6C1] arx.exe!audio::OpenALBackend::setListenerPosition() [openalbackend.cpp:384]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at OpenALBackend.cpp:395: isallfinite(position)

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x14008f18a
 Stack pointer: 0x12f7d0


Callstack:
 arx.exe!0x14008f18a
 arx.exe!0x14008a18f
 arx.exe!0x1400b22dc
 arx.exe!0x1400b31f5
 arx.exe!0x1400b04d3
 arx.exe!0x1400b006e
 arx.exe!0x1400b85b0
 arx.exe!0x1400bfd79
 arx.exe!0x1401c2bb2
 arx.exe!0x1402b5015
 kernel32.dll!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
 0  arx.exe!audio::OpenALBackend::setListenerPosition(glm::tvec3<float,0> const &) [openalbackend.cpp : 395 + 0x2b]
 1  arx.exe!audio::setListenerPosition(glm::tvec3<float,0> const &) [audio.cpp : 423 + 0x10]
 2  arx.exe!ArxGame::updateLevel() [arxgame.cpp : 1895 + 0x15]
 3  arx.exe!ArxGame::render() [arxgame.cpp : 2233 + 0x0]
 4  arx.exe!ArxGame::doFrame() [arxgame.cpp : 1331 + 0x0]
 5  arx.exe!ArxGame::run() [arxgame.cpp : 1254 + 0x0]
 6  arx.exe!runGame() [core.cpp : 290 + 0x0]
 7  arx.exe!utf8_main(int,char * * const) [startup.cpp : 210 + 0x0]
 8  arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]
 9  arx.exe!__tmainCRTStartup [crtexe.c : 618 + 0x15]
Steps to reproduce this issue
Nothing entered.

#1
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Comment posted by
 CrashBot
Jan 17, 17:15
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#3
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Comment posted by
 CrashBot
Jan 17, 17:15
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#4
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Comment posted by
 CrashBot
Jan 17, 17:16
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#5
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Comment posted by
 CrashBot
Jan 17, 17:16
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#8
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Comment posted by
 CrashBot
Jan 24, 12:50
Pressed the hidden switch leading into the goblin prison after touching the meteorite.
#9
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Comment posted by
 CrashBot
Jan 24, 12:50
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#10
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Comment posted by
 CrashBot
Jan 24, 12:50
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#11
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Comment posted by
 CrashBot
Jan 24, 12:50
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#12
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Comment posted by
 CrashBot
Jan 24, 12:50
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