Arx Libertatis Bug Tracker
star_faded.png
Please log in to bookmark issues
bug_report_small.png
OPEN  Bug report #963  -  The first earthquake does not trigger in the mine after goblin prison
Posted Jan 18, 2017 - updated Jan 21, 2017   Shortlink: http://arx.vg/963
action_vote_minus_faded.png
0
Votes
action_vote_plus_faded.png
Issue details
  • Type of issue
    Bug report
  • Status
     
    New
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     bsxf47
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    Not determined
  • Priority
    Regression
  • Reproducability
    Always
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png 1.2
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
The first quake should trigger shortly after tearing the first encountered spider web in the abandoned mine (level15), right after torch ignition tutorial.

This works in 1.1.2 but not in available snapshots or current code.

Tearing the web creates a timer "qk" which should initiate the earthquake effect after 2 seconds (spider_web_0013/spider_web.asl:6 or 10). However, the original object to which the timer is tied (spider_web_0013) gets replaced by spider_web_broken and the former is destroyed, which also clears the quake timer.
Steps to reproduce this issue
  1. Breach the spider web
  2. Observe the nonexistent earthquake

#1
icon_reply.pngReply
Comment posted by
 bsxf47
Jan 18, 16:44
A file was uploaded. Save just before the spider webicon_open_new.png