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OPEN  Crash report #993  -  [44888B2E] arx.exe!script::Context::getCommand() [ScriptUtils.cpp:56]
Posted Apr 25, 2017 - updated Apr 25, 2017   Shortlink: http://arx.vg/993
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Issue details
  • Type of issue
    Crash report
  • Status
     
    New
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x1402020b4
 Memory accessed: 0x36
 Stack pointer: 0x14f190


Callstack:
 arx.exe!0x1402020b4
 arx.exe!0x1401fff17
 arx.exe!0x1401fe7f8
 arx.exe!0x1400b269d
 arx.exe!0x1400b3625
 arx.exe!0x1400b08c5
 arx.exe!0x1400b045e
 arx.exe!0x1400b89c0
 arx.exe!0x1400c003c
 arx.exe!0x1401c29f2
 arx.exe!0x1402b5255
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()


Symbols:
 0 arx.exe!script::Context::getCommand(bool skipNewlines) Line 56	C++
 1 arx.exe!ScriptEvent::send() Line 384	C++
 2 arx.exe!ARX_SCRIPT_Timer_Check() Line 1883	C++
 3 arx.exe!ArxGame::updateLevel() Line 1885	C++
 4 arx.exe!ArxGame::render() Line 2239	C++
 5 arx.exe!ArxGame::doFrame() Line 1330	C++
 6 arx.exe!ArxGame::run() Line 1253	C++
 6 arx.exe!runGame() Line 290	C++
 7 arx.exe!utf8_main(int argc, char * * argv) Line 214	C++
 8 arx.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 48	C++
Steps to reproduce this issue
Testing timers in console eg "timerwine 10 2 WORLD_FADE OUT" will crash the game


#1
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Comment posted by
 CrashBot
Apr 25, 20:41
A file was uploaded. arx.logicon_open_new.png This comment was attached:

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#3
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Comment posted by
 CrashBot
Apr 25, 20:41
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#4
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Comment posted by
 CrashBot
Apr 25, 20:41
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#5
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Comment posted by
 CrashBot
Apr 25, 20:41
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arxcrash-12724-2376295564
#8
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Comment posted by
 Daniel Scharrer
Apr 25, 22:18
Timers crashing in the console is sort of expected. Same for any other commands that execute something else at a later point - by that point the script from the console will already be gone.