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CLOSED  Crash report #1028  -  [16E56A4F] arx.exe!Cedric_AnimateDrawEntityRender() [animationrender.cpp:1232]
Posted Jun 18, 2017 - updated Jun 18, 2017   Shortlink: http://arx.vg/1028
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0
Votes
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icon_info.png This issue is a duplicate of issue #253 - "[9774F695] arx.exe!Cedric_AnimCalcTranslation() animationrender.cpp(243) "
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Huder
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x140083ba3
 Memory accessed: 0x7a8
 Stack pointer: 0x14f360


Callstack:
 arx.exe!0x140083ba3
 arx.exe!0x140085667
 arx.exe!0x1401dea0e
 arx.exe!0x1401f12bf
 arx.exe!0x1400b1489
 arx.exe!0x1400b1f3a
 arx.exe!0x1400af343
 arx.exe!0x1400aeede
 arx.exe!0x1400b7250
 arx.exe!0x1400be9e9
 arx.exe!0x1401bb292
 arx.exe!0x1402ab6d5
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  0  arx.exe!Cedric_AnimateDrawEntityRender [animationrender.cpp : 1232 + 0x3e]
  1  arx.exe!EERIEDrawAnimQuatRender(EERIE_3DOBJ *,glm::tvec3<float,0> const &,Entity *,float) [animationrender.cpp : 1654 + 0x0]
  2  arx.exe!RenderInter() [interactive.cpp : 2486 + 0x0]
  3  arx.exe!ARX_SCENE_Render() [scene.cpp : 1541 + 0x0]
  4  arx.exe!ArxGame::renderLevel() [arxgame.cpp : 1987 + 0x0]
  5  arx.exe!ArxGame::render() [arxgame.cpp : 2225 + 0x0]
  6  arx.exe!ArxGame::doFrame() [arxgame.cpp : 1332 + 0x0]
  7  arx.exe!ArxGame::run() [arxgame.cpp : 1255 + 0x0]
  8  arx.exe!runGame() [core.cpp : 290 + 0x0]
  9  arx.exe!utf8_main(int,char * * const) [startup.cpp : 207 + 0x0]                                                                   
 10  arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]                                                                                   
 11  arx.exe!__tmainCRTStartup [crtexe.c : 618 + 0x15]
Steps to reproduce this issue
I was on first episode, in the human castle before talking to king and before trolls quest. I was moving toward human library.

I have installed Arx Fatalis: Arx Extended Mod Version 2.2

#1
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Comment posted by
 Huder
Jun 18, 19:09
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-11260-4214543883
#3
icon_reply.pngReply
Comment posted by
 Huder
Jun 18, 19:09
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-11260-4214543883
#4
icon_reply.pngReply
Comment posted by
 Huder
Jun 18, 19:09
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-11260-4214543883
#5
icon_reply.pngReply
Comment posted by
 Huder
Jun 18, 19:09
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-11260-4214543883
#7
icon_reply.pngReply
Comment posted by
 bsxf47
Jun 18, 19:47
You might want to try using a newer snapshot to see if it fixes the issue.
#8
icon_reply.pngReply
Comment posted by
 Huder
icon_reply.pngJun 18, 20:12, in reply to comment #7


bsxf47 wrote:
You might want to try using a newer snapshot to see if it fixes the issue.


I didn't know there is new version, thanks it no longer crashing