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arx.exe!0x63f4aa arx.exe!0x6408a2 arx.exe!0x645156 arx.exe!0x523ad0 arx.exe!0x50b63e arx.exe!0x622e10 arx.exe!0x61bc77 arx.exe!0x61948e arx.exe!0x4dbb41 kernel32.dll!RegisterWaitForInputIdle()
EAX:00000000 EBX:0149F5E4 ECX:1EB07FC8 EDX:1EB07FC8 ESI:1B8FB928 EDI:1B8FB560 CS:EIP:001B:7C817077 SS:ESP:0023:0149FFC8 EBP:0149FFF0 DS:0023 ES:0023 FS:003B GS:0000 Flags:00210246
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ftr = sFrame->translate + (eFrame->translate - sFrame->translate) * animuse->pour;
arx.exe!Cedric_AnimCalcTranslation(INTERACTIVE_OBJ * io, ANIM_USE * animuse, float scale, Vector3<float> & ftr, bool update_movement) Line 243 + 0x19 bytes C++ arx.exe!Cedric_AnimateDrawEntity(EERIE_3DOBJ * eobj, ANIM_USE * animuse, Angle<float> * angle, Vector3<float> * pos, INTERACTIVE_OBJ * io, bool render, bool update_movement) Line 2034 + 0x20 bytes C++ arx.exe!EERIEDrawAnimQuat(EERIE_3DOBJ * eobj, ANIM_USE * eanim, Angle<float> * angle, Vector3<float> * pos, unsigned long time, INTERACTIVE_OBJ * io, bool render, bool update_movement) Line 648 + 0x28 bytes C++ arx.exe!RenderInter(float from, float to) Line 4117 + 0x25 bytes C++ arx.exe!ARX_SCENE_Render(long flag) Line 3305 C++ arx.exe!ArxGame::Render() Line 1775 C++ arx.exe!ArxGame::Run() Line 564 + 0x12 bytes C++ arx.exe!runGame() Line 842 C++ arx.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 875 C++ arx.exe!__tmainCRTStartup() Line 547 + 0x1c bytes C kernel32.dll!_BaseProcessStart@4() + 0x23 bytes
==7816== Invalid read of size 4==7816== at 0x45FFBB: glm::detail::tvec3<float> glm::detail::operator-<float>(glm::detail::tvec3<float> const&, glm::detail::tvec3<float> const&) (type_vec3.inl:720)==7816== by 0x47E165: CalcTranslation(ANIM_USE*, glm::detail::tvec3<float>&) (AnimationRender.cpp:1196)==7816== by 0x47F8AA: EERIEDrawAnimQuatUpdate(EERIE_3DOBJ*, ANIM_USE*, Angle<float> const&, glm::detail::tvec3<float> const&, unsigned long, Entity*, bool) (AnimationRender.cpp:1508)==7816== by 0x715473: UpdateInter() (Interactive.cpp:2945)==7816== by 0x73900C: ARX_SCENE_Update() (Scene.cpp:1532)==7816== by 0x4BDAE6: ArxGame::updateLevel() (ArxGame.cpp:1365)==7816== by 0x4BEEA2: ArxGame::render() (ArxGame.cpp:1688)==7816== by 0x4B9058: ArxGame::doFrame() (ArxGame.cpp:622)==7816== by 0x4B8BFE: ArxGame::run() (ArxGame.cpp:557)==7816== by 0x4C8EBC: runGame() (Core.cpp:701)==7816== by 0x4F00D9: main (Startup.cpp:174)==7816== Address 0xb2657cc is not stack'd, malloc'd or (recently) free'd
Invalid read of size 4 in UpdateInter() in src/scene/Interactive.cpp:2945 Address 0x14f61fe4 is not stack'd, malloc'd or (recently) free'd 1: EERIEDrawAnimQuatUpdate(EERIE_3DOBJ*, ANIM_USE*, Angle<float> const&, glm::detail::tvec3<float> const&, unsigned long, Entity*, bool) in glm/glm/core/type_vec3.inl:690 2: UpdateInter() in src/scene/Interactive.cpp:2945 3: ARX_SCENE_Update() in src/scene/Scene.cpp:1532 4: ArxGame::updateLevel() in src/core/ArxGame.cpp:1365 5: ArxGame::render() in src/core/ArxGame.cpp:1688 6: ArxGame::doFrame() in src/core/ArxGame.cpp:622 7: ArxGame::run() in src/core/ArxGame.cpp:557 8: runGame() in src/core/Core.cpp:701 9: main in src/core/Startup.cpp:174
Entity: Clean references to destroyed linked/equipped entities Fixes: issue #253 (possibly)
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arxcrash-2484-4278660449
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&eFrame == 0x1eb07ffc &eFrame->num_frame == 0x1eb07ffc
The memory starting from 0x1eb08000 can't be accessed (page freed probably)
AnimationRender.cpp(243) :
The callstack is:
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This might already be fixed as there are no reports for this on AL 1.2-dev.Really delete this comment?
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