Arx Libertatis Bug Tracker
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CLOSED  Bug report #11  -  Coins act in strange way
Posted Mar 05, 2011 - updated Feb 17, 2012   Shortlink: http://arx.vg/11
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0
Votes
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icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Bug report
  • Status
     
    Fixed
  • Assigned to
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     ProzacR
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Time spent
    369294 hours
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Normal
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Coins with icon as one coin do not go to pocket and coins with icon as few coins go to pocket.
Steps to reproduce this issue
Nothing entered.

#2
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Comment posted by
 ProzacR
Mar 08, 11:39
My research: graph/obj3d/interactive/items/jewelry/gold_coin Contains graphics. gold_coinicon.bmp is symbol of 'bad' coin and gold_coin7icon.bmp is symbol of 'good' (working) coin. maybe coin without number in image is lost somehow?
#3
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Comment posted by
 ProzacR
Mar 08, 11:55
GoldCoinsTCi store those images for later (core.cpp). i=0 is problematic somewhere. GoldCoinsTCnum is in ui/Interface.cpp That code as I understand determines more coins larger i (num) then that not work too ingame. tc = GoldCoinsTC[1]; is in scene/Interactive.cpp
#4
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Comment posted by
 ProzacR
Mar 08, 13:35
I wonder what middle click do to coins. I will test it later. COMBINEGOLD=1 then.
#5
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Comment posted by
 Daniel Scharrer
Mar 09, 12:39
This *should* be fixed in master, but old save games before the fix could still be broken: When moving individual coins around they go to the pocket, but when moving the whole stack (or the last coin), it stays in the inventory. I don't know if there is a good way to fix that.
#6
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Comment posted by
 Daniel Scharrer
Mar 13, 19:53
Fixed.

If you have any broken saves from a game started before commit https://github.com/lubosz/ArxFatalis/commit/4df091f9dee2b39cbc3c1b5441bf8a63c2c02854 (gold in invetory instead of pouch / double-free when unloading scene or loading save) you can now fix the save game using './savetool fix Save/Save0000/Gsave.sav' (adjusting the path as appropriate)