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CLOSED  Crash report #1208  -  [4CDDDA18] arx.exe!Cedric_AnimCalcTranslation [animationrender.cpp:241]
Posted Jun 11, 2018 - updated Jun 29, 2018   Shortlink: http://arx.vg/1208
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0
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icon_info.png This issue is a duplicate of issue #253 - "[9774F695] arx.exe!Cedric_AnimCalcTranslation() animationrender.cpp(243) "
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Callstack:
  arx.exe!0x14029bc18 
  arx.exe!0x14029bf88 
  arx.exe!0x140275664 
  arx.exe!0x1401385a3 
  arx.exe!0x14012286f 
  arx.exe!0x140258f27 
  arx.exe!0x140250fde 
  arx.exe!0x1402b1123 
  arx.exe!0x1400f8d4b 
  KERNEL32.DLL!BaseThreadInitThunk() 
  ntdll.dll!RtlUserThreadStart() 
Symbols:
 0  arx.exe!Cedric_AnimCalcTranslation [animationrender.cpp : 241 + 0x27]
 1  arx.exe!Cedric_AnimateDrawEntity(EERIE_3DOBJ *,ANIM_USE *,Angle<float> *,Vector3<float> *,Entity *,bool,bool) [animationrender.cpp : 1959 + 0x0]
 2  arx.exe!EERIEDrawAnimQuat(EERIE_3DOBJ *,ANIM_USE *,Angle<float> *,Vector3<float> *,unsigned long,Entity *,bool,bool) [animation.cpp : 619 + 0x0]
 3  arx.exe!RenderInter(float,float) [interactive.cpp : 3265 + 0x0]
 4  arx.exe!ARX_SCENE_Render(long) [scene.cpp : 3153 + 0x0]
 5  arx.exe!ArxGame::Render() [arxgame.cpp : 1696 + 0x0]
 6  arx.exe!ArxGame::Run() [arxgame.cpp : 599 + 0x13]
 7  arx.exe!WinMain [startup.cpp : 174 + 0x16]
 8  arx.exe!__tmainCRTStartup [crtexe.c : 547 + 0x25]


Registers:
  RAX:0000000000000001  RBX:0000000000000000  RCX:0000000000000034  RDX:00000000163D4FC0  RSI:0000000000000000  RDI:0000000000000000
  CS:RIP:0033:D3771551
  SS:RSP:002B:000000000014FF90  RBP:0000000000000000
  DS:002B  ES:002B  FS:0053  GS:002B
  Flags:00010202


Steps to reproduce this issue
cast first precast spell, ignite, as I was walking through the corridor in the tutorial area, just after killing the second rat

#1
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Comment posted by
 CrashBot
Jun 11, 11:40
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-17360-4106706383
#3
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Comment posted by
 CrashBot
Jun 11, 11:40
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-17360-4106706383
#4
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Comment posted by
 CrashBot
Jun 11, 11:40
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-17360-4106706383
#5
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Comment posted by
 CrashBot
Jun 11, 11:40
A file was uploaded. crash.xmlicon_open_new.png This comment was attached:

arxcrash-17360-4106706383