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CLOSED  Crash report #1101  -  [9A385226] arx.exe!interpolateLight() [CinematicKeyframer.cpp : 494]
Posted Dec 18, 2017 - updated Dec 23, 2017   Shortlink: http://arx.vg/1101
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icon_info.png This issue is a duplicate of issue #1097 - "[EF3392D2] arx.exe!interpolateLight() [CinematicKeyframer.cpp : 494]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x1400a9cb7
 Memory accessed: 0x0
 Stack pointer: 0x12efb0


Callstack:
 arx.exe!0x1400a9cb7
 arx.exe!0x1400aa077
 arx.exe!0x1400ac7bf
 arx.exe!0x1400aab7c
 arx.exe!0x1400a7f6c
 arx.exe!0x1400b532b
 arx.exe!0x1400b4dae
 arx.exe!0x1400bcc4b
 arx.exe!0x1400c366a
 arx.exe!0x1401b8ee2
 arx.exe!0x1402a5065
 kernel32.dll!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()


Symbols:
 0 arx.exe!interpolateLight(float alight, CinematicKeyframe * lightprec, Cinematic * c) Line 494	C++
 1 arx.exe!GereTrack(Cinematic * c, DurationType<PlatformTime_TAG,__int64> frameDuration, bool resized, bool play) Line 593	C++
 2 arx.exe!parseCinematic(Cinematic * c, const char * data, unsigned __int64 size) Line 375	C++
 3 arx.exe!loadCinematic(Cinematic * c, const res::path & file) Line 138	C++
 4 arx.exe!cinematicLaunchWaiting() Line 109	C++
 5 arx.exe!ArxGame::doFrame() Line 1305	C++
 6 arx.exe!ArxGame::run() Line 1194	C++
 7 arx.exe!runGame() Line 263	C++
 8 arx.exe!utf8_main(int argc, char * * argv) Line 164	C++
 9 arx.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 48	C++
Steps to reproduce this issue
Nothing entered.

#1
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Comment posted by
 CrashBot
Dec 18, 17:20
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#3
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Comment posted by
 CrashBot
Dec 18, 17:20
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#4
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Comment posted by
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Dec 18, 17:20
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#5
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Comment posted by
 CrashBot
Dec 18, 17:20
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#9
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Comment posted by
 CrashBot
Dec 23, 12:32
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#10
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Comment posted by
 CrashBot
Dec 23, 12:32
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#11
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Dec 23, 12:32
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#12
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Comment posted by
 CrashBot
Dec 23, 12:32
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