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CLOSED  Crash report #1097  -  [EF3392D2] arx.exe!interpolateLight() [CinematicKeyframer.cpp : 494]
Posted Dec 09, 2017 - updated Jan 01, 2018   Shortlink: http://arx.vg/1097
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0
Votes
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icon_info.png This issue has been closed with status "Upstream" and resolution "Not determined".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Upstream
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x1400a9cb7
 Memory accessed: 0xffffffffffffffff
 Stack pointer: 0x14efb0


Callstack:
 arx.exe!0x1400a9cb7
 arx.exe!0x1400aa077
 arx.exe!0x1400ac7bf
 arx.exe!0x1400aab7c
 arx.exe!0x1400a7f6c
 arx.exe!0x1400b532b
 arx.exe!0x1400b4dae
 arx.exe!0x1400bcc4b
 arx.exe!0x1400c366a
 arx.exe!0x1401b8ee2
 arx.exe!0x1402a5065
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()


Symbols:
 0 arx.exe!interpolateLight(float alight, CinematicKeyframe * lightprec, Cinematic * c) Line 494	C++
 1 arx.exe!GereTrack(Cinematic * c, DurationType<PlatformTime_TAG,__int64> frameDuration, bool resized, bool play) Line 593	C++
 2 arx.exe!parseCinematic(Cinematic * c, const char * data, unsigned __int64 size) Line 375	C++
 3 arx.exe!loadCinematic(Cinematic * c, const res::path & file) Line 138	C++
 4 arx.exe!cinematicLaunchWaiting() Line 109	C++
 5 arx.exe!ArxGame::doFrame() Line 1305	C++
 6 arx.exe!ArxGame::run() Line 1194	C++
 7 arx.exe!runGame() Line 263	C++
 8 arx.exe!utf8_main(int argc, char * * argv) Line 164	C++
 9 arx.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 48	C++
Steps to reproduce this issue
tried to luanch the game from steam

#1
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Comment posted by
 CrashBot
Dec 09, 01:46
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#3
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Dec 09, 01:46
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#4
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Dec 09, 01:46
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#5
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Dec 09, 01:46
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#8
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Dec 09, 15:52
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#9
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Dec 09, 15:52
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#10
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Dec 09, 15:52
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#11
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Dec 09, 15:52
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#12
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Comment posted by
 CrashBot
Dec 10, 16:13
booted the fucking game
#13
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Dec 10, 16:13
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#14
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Dec 10, 16:13
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#15
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Dec 10, 16:13
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#16
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Dec 10, 16:13
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#17
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Comment posted by
 bsxf47
Dec 12, 17:05
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It should crash on load. Does that only in the x64 version of the snapshot for me, nothing in my own builds.
#18
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Comment posted by
 CrashBot
Dec 13, 21:15
entered the city for the first time. seems to crash every time I hit the load point
#19
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Dec 13, 21:15
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#20
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Dec 13, 21:15
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#21
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Dec 13, 21:15
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#22
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Dec 13, 21:15
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#23
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Dec 14, 22:14
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#24
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Dec 14, 22:14
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#25
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Dec 14, 22:14
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#26
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Dec 14, 22:14
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#27
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Dec 16, 12:50
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#28
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Dec 16, 12:50
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#29
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Dec 16, 12:50
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#30
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Dec 16, 12:50
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#31
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Comment posted by
 CrashBot
Dec 20, 14:18
taking the stairs to human city
#32
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Comment posted by
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Dec 20, 14:18
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#33
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Dec 20, 14:18
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#34
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Dec 20, 14:18
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#35
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Dec 20, 14:18
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#36
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Comment posted by
 CrashBot
Dec 23, 02:51
Crashed on a loading screen while going to a different level of the cavern.
#37
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Dec 23, 02:51
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#38
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Dec 23, 02:51
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#39
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Dec 23, 02:51
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#40
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Dec 23, 02:51
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#42
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Comment posted by
 Daniel Scharrer
Dec 28, 20:24
We believe this is a compiler bug - there is a workaround in the latest development snapshot. Please let us know if you still experience crashes after updating.

The issue was updated with the following change(s):
  • The status has been updated, from New to Upstream.
  • This issue has been closed
#43
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Comment posted by
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Dec 31, 18:56
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#44
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Dec 31, 18:56
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#45
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Dec 31, 18:57
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#46
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Dec 31, 18:57
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#47
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Jan 01, 05:36
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#48
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Jan 01, 05:36
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#49
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Jan 01, 05:36
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#50
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Jan 01, 05:36
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