Arx Libertatis Bug Tracker
star_faded.png
Please log in to bookmark issues
bug_report_small.png
CLOSED  Crash report #1102  -  [493367D6] arx.exe!interpolateLight() [CinematicKeyframer.cpp : 494]
Posted Dec 19, 2017 - updated Dec 27, 2017   Shortlink: http://arx.vg/1102
action_vote_minus_faded.png
0
Votes
action_vote_plus_faded.png
icon_info.png This issue is a duplicate of issue #1097 - "[EF3392D2] arx.exe!interpolateLight() [CinematicKeyframer.cpp : 494]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Telendil
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x1400a9cb7
 Memory accessed: 0xffffffffffffffff
 Stack pointer: 0x14efb0


Callstack:
 arx.exe!0x1400a9cb7
 arx.exe!0x1400aa077
 arx.exe!0x1400ac7bf
 arx.exe!0x1400aab7c
 arx.exe!0x1400a7f6c
 arx.exe!0x1400b532b
 arx.exe!0x1400b4dae
 arx.exe!0x1400bcc4b
 arx.exe!0x1400c366a
 arx.exe!0x1401b8ee2
 arx.exe!0x1402a5065
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()


Symbols:
 0 arx.exe!interpolateLight(float alight, CinematicKeyframe * lightprec, Cinematic * c) Line 494	C++
 1 arx.exe!GereTrack(Cinematic * c, DurationType<PlatformTime_TAG,__int64> frameDuration, bool resized, bool play) Line 593	C++
 2 arx.exe!parseCinematic(Cinematic * c, const char * data, unsigned __int64 size) Line 375	C++
 3 arx.exe!loadCinematic(Cinematic * c, const res::path & file) Line 138	C++
 4 arx.exe!cinematicLaunchWaiting() Line 109	C++
 5 arx.exe!ArxGame::doFrame() Line 1305	C++
 6 arx.exe!ArxGame::run() Line 1194	C++
 7 arx.exe!runGame() Line 263	C++
 8 arx.exe!utf8_main(int argc, char * * argv) Line 164	C++
 9 arx.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 48	C++
Steps to reproduce this issue
load save from old version(1.1.2). Run with russian lang

#1
icon_reply.pngReply
Comment posted by
 Telendil
Dec 19, 12:09
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-4848-1265165112
#3
icon_reply.pngReply
Comment posted by
 Telendil
Dec 19, 12:09
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-4848-1265165112
#4
icon_reply.pngReply
Comment posted by
 Telendil
Dec 19, 12:09
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-4848-1265165112
#5
icon_reply.pngReply
Comment posted by
 Telendil
Dec 19, 12:09
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-4848-1265165112
#6
icon_reply.pngReply
Comment posted by
 Telendil
Dec 19, 15:47
Go to Arx from caves. Use mod Instant Level Change, Lockipick Mod, Spider Poison Mod
#7
icon_reply.pngReply
Comment posted by
 Telendil
Dec 19, 15:47
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-2372-2958770511
#8
icon_reply.pngReply
Comment posted by
 Telendil
Dec 19, 15:47
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-2372-2958770511
#9
icon_reply.pngReply
Comment posted by
 Telendil
Dec 19, 15:47
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-2372-2958770511
#10
icon_reply.pngReply
Comment posted by
 Telendil
Dec 19, 15:47
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-2372-2958770511
#14
icon_reply.pngReply
Comment posted by
 bsxf47
Dec 19, 16:45
A workaround for this issue for the moment is to either use the 32-bit version or an older snapshot.
#15
icon_reply.pngReply
Comment posted by
 Telendil
icon_reply.pngDec 20, 11:05, in reply to comment #14
I apologize for the questions, but I do not know where else someone will answer me. I do not know how to switch to 32-bit. Can you tell me how to do this?
#16
icon_reply.pngReply
Comment posted by
 bsxf47
icon_reply.pngDec 27, 22:21, in reply to comment #15
You can run the 32 or 64 bit version of AL by running the exe from the bin/x86 or bin/x64 directories.

Telendil wrote:
I apologize for the questions, but I do not know where else someone will
answer me.
I do not know how to switch to 32-bit. Can you tell me how to do this?