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CLOSED  Crash report #1108  -  [DE1F78AF] arx.exe!interpolateLight() [cinematickeyframer.cpp:494]
Posted Dec 26, 2017 - updated Dec 28, 2017   Shortlink: http://arx.vg/1108
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icon_info.png This issue is a duplicate of issue #1097 - "[EF3392D2] arx.exe!interpolateLight() [CinematicKeyframer.cpp : 494]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x1400a9b37
 Memory accessed: 0xffffffffffffffff
 Stack pointer: 0x14efb0


Callstack:
 arx.exe!0x1400a9b37
 arx.exe!0x1400a9ef7
 arx.exe!0x1400ac63f
 arx.exe!0x1400aa9fc
 arx.exe!0x1400a7dac
 arx.exe!0x1400b50bb
 arx.exe!0x1400b4b3e
 arx.exe!0x1400bc9fb
 arx.exe!0x1400c3419
 arx.exe!0x1401b8652
 arx.exe!0x1402a54e5
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  0  arx.exe!interpolateLight [cinematickeyframer.cpp : 494 + 0x0]
  1  arx.exe!GereTrack(Cinematic *,DurationType<PlatformTime_TAG,__int64>,bool,bool) [cinematickeyframer.cpp : 593 + 0x0]
  2  arx.exe!parseCinematic(Cinematic *,char const *,unsigned __int64) [cinematicload.cpp : 375 + 0x0]
  3  arx.exe!loadCinematic(Cinematic *,res::path const &) [cinematicload.cpp : 138 + 0xe]
  4  arx.exe!cinematicLaunchWaiting() [cinematiccontroller.cpp : 109 + 0xa]
  5  arx.exe!ArxGame::doFrame() [arxgame.cpp : 1303 + 0x0]
  6  arx.exe!ArxGame::run() [arxgame.cpp : 1192 + 0x0]
  7  arx.exe!runGame() [core.cpp : 263 + 0x0]
  8  arx.exe!utf8_main(int,char * * const) [startup.cpp : 164 + 0x0]
  9  arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]
 10  arx.exe!__tmainCRTStartup [crtexe.c : 618 + 0x15]
Steps to reproduce this issue
Nothing entered.

#1
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Comment posted by
 CrashBot
Dec 26, 05:54
A file was uploaded. arx.logicon_open_new.png This comment was attached:

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#3
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Comment posted by
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Dec 26, 05:54
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#4
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Comment posted by
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Dec 26, 05:54
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#5
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Dec 26, 05:54
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#6
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Comment posted by
 CrashBot
Dec 26, 11:47
Hi

Nice window. smileys/2.png

I was at the ice level between the gobiln/troll level and the arx. I was about to pass through it and enter the arx for the first time. I was playing in the MAX mode and had the speed spell applied. I had inventory full, which is why I was speeding to the Arx to get some more bags or something. Carrying a sword and two pieces of coarse armor I found along the way.

That's it. Cheers.
#7
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Dec 26, 11:47
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#8
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Comment posted by
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Dec 26, 11:47
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#9
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Comment posted by
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Dec 26, 11:47
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#10
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Comment posted by
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Dec 26, 11:47
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#11
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Dec 26, 23:00
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#12
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Dec 26, 23:00
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#13
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Dec 26, 23:00
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#14
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Dec 26, 23:00
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#15
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Comment posted by
 CrashBot
Dec 27, 05:09
I was just starting AL smileys/2.png It crashed while showing me the "warrior on the door" splash screen. Halp!
#16
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Dec 27, 05:09
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#17
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Dec 27, 05:09
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#18
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Dec 27, 05:09
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#19
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Dec 27, 05:09
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#20
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Comment posted by
 CrashBot
Dec 27, 18:48
Launching

#21
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Dec 27, 18:48
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#22
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Dec 27, 18:48
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#23
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Dec 27, 18:48
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#24
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Dec 27, 18:48
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#25
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Dec 27, 20:35
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#26
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Dec 27, 20:35
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#27
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Dec 27, 20:35
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#28
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Dec 27, 20:35
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#29
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Dec 27, 20:37
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#30
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Dec 27, 20:37
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#31
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Dec 27, 20:37
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#32
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Dec 27, 20:37
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#35
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Comment posted by
 CrashBot
Dec 28, 19:55
In the end of the game loading screen the game crashes and the error reporting assistant appears.
#36
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Dec 28, 19:55
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#37
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Dec 28, 19:55
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#38
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Dec 28, 19:55
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#39
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Dec 28, 19:55
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