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CLOSED  Crash report #1246  -  [99E53A22] arx.exe!Note::loadTextures() [note.cpp:103]
Posted Aug 12, 2018 - updated Aug 14, 2018   Shortlink: http://arx.vg/1246
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icon_info.png This issue is a duplicate of issue #1244 - "[D27E13EF] arx.exe!Note::loadTextures() [note.cpp:103]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Nacery
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at Note.cpp:103: unreachable code

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x14014f1d1
 Stack pointer: 0x14f230


Callstack:
 arx.exe!0x14014f1d1
 arx.exe!0x14014fef8
 arx.exe!0x14014fffe
 arx.exe!0x1400946ed
 arx.exe!0x140094af9
 arx.exe!0x140092768
 arx.exe!0x140091fee
 arx.exe!0x140099e29
 arx.exe!0x1400a058f
 arx.exe!0x140199202
 arx.exe!0x1402d176d
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  0  arx.exe!Note::loadTextures() [note.cpp : 103 + 0x1a]
  1  arx.exe!Note::allocate() [note.cpp : 252 + 0x0]
  2  arx.exe!Note::render() [note.cpp : 276 + 0x5]
  3  arx.exe!ArxGame::renderLevel() [arxgame.cpp : 1929 + 0x0]
  4  arx.exe!ArxGame::render() [arxgame.cpp : 2046 + 0x0]
  5  arx.exe!ArxGame::doFrame() [arxgame.cpp : 1286 + 0x0]
  6  arx.exe!ArxGame::run() [arxgame.cpp : 1157 + 0x0]
  7  arx.exe!runGame() [core.cpp : 243 + 0x0]
  8  arx.exe!utf8_main(int,char * * const) [startup.cpp : 168 + 0x0]
  9  arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]
 10  arx.exe!__tmainCRTStartup [crtexe.c : 618 + 0x15]
Steps to reproduce this issue
I started reading the billboard next to the door that leads to the cave with the Ice Dragon and the Giant Artist (in the spanish version is called Goblin Kingdom) then the game freezed and shown a fatal error screen. I'm using the latest development snapshot from 2018/8/12

#1
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Comment posted by
 Nacery
Aug 12, 12:11
A file was uploaded. arx.logicon_open_new.png This comment was attached:

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#3
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Comment posted by
 Nacery
Aug 12, 12:11
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

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#4
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Comment posted by
 Nacery
Aug 12, 12:11
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

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#5
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Comment posted by
 Nacery
Aug 12, 12:11
A file was uploaded. crash.txticon_open_new.png This comment was attached:

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#7
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Comment posted by
 CrashBot
Aug 12, 12:58
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-3860-644804820
#6
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Comment posted by
 CrashBot
Aug 12, 12:58
I pressed the F key while reading the note from the first Goblin's body.
#9
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Comment posted by
 CrashBot
Aug 12, 12:58
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#8
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Comment posted by
 CrashBot
Aug 12, 12:58
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-3860-644804820
#10
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Comment posted by
 CrashBot
Aug 12, 12:58
A file was uploaded. crash.txticon_open_new.png This comment was attached:

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#11
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Comment posted by
 CrashBot
Aug 13, 00:10
walking down some stairs
#12
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Comment posted by
 CrashBot
Aug 13, 00:10
A file was uploaded. arx.logicon_open_new.png This comment was attached:

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#13
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Comment posted by
 CrashBot
Aug 13, 00:10
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

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#14
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Comment posted by
 CrashBot
Aug 13, 00:10
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

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#15
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Comment posted by
 CrashBot
Aug 13, 00:10
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