Arx Libertatis Bug Tracker
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OPEN  Bug report #1258  -  Unable to steal objects when a store is not active
Posted Aug 24, 2018 - updated Nov 16, 2018   Shortlink: http://arx.vg/1258
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Issue details
  • Type of issue
    Bug report
  • Status
     
    Confirmed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Guest user
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Gameplay
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Just playing and found this bug, when Miguel is not in his smithy, it's supposed to be available to steal, but if you enter the store when the owner is outside in some quests and you open the chests, you can't steal because all objects still have a price at this state
Steps to reproduce this issue
Nothing entered.

#4
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Comment posted by
 Daniel Scharrer
Oct 03, 18:49
Looks like this might be specific to the individual shops. For Miguel the shop flag is removed from the chests as they are locked when he leaves but is set again when the chests are filled with new items as the main quest progresses.

I'm assuming this is the same in AF 1.21.
#7
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Comment posted by
 Guest user
icon_reply.pngNov 16, 01:18, in reply to comment #4
Not just the shopping, when you're in a forbidden shop guards and npc's doesn't attack you when spotted, they simply ignore when you are stealing, same for all shops including rebels and gary's bank

Daniel Scharrer wrote:
Looks like this might be specific to the individual shops. For Miguel the
shop flag is removed from the chests as they are locked when he leaves but
is set again when the chests are filled with new items as the main quest
progresses.

I'm assuming this is the same in AF 1.21.