Arx Libertatis Bug Tracker
star_faded.png
Please log in to bookmark issues
bug_report_small.png
OPEN  Crash report #1259  -  [70444373] arx.exe!ARX_INTERACTIVE_ActivatePhysics() [Interactive.cpp : 2372]
Posted Aug 24, 2018 - updated Aug 25, 2018   Shortlink: http://arx.vg/1259
action_vote_minus_faded.png
0
Votes
action_vote_plus_faded.png
Issue details
  • Type of issue
    Crash report
  • Status
     
    New
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x1401ba30e
 Memory accessed: 0x30c
 Stack pointer: 0x14eed0


Callstack:
 arx.exe!0x1401ba30e
 arx.exe!0x1401e308a
 arx.exe!0x1401ccab1
 arx.exe!0x14012592c
 arx.exe!0x140124781
 arx.exe!0x14017382f
 arx.exe!0x14022d9cb
 arx.exe!0x140091fca
 arx.exe!0x140099e29
 arx.exe!0x1400a058f
 arx.exe!0x140199182
 arx.exe!0x1402d16dd
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()


Symbols:
 0 arx.exe!ARX_INTERACTIVE_ActivatePhysics(HandleType<EntityHandleTag,long,-1> t) Line 2372	C++
 1 arx.exe!script::`anonymous namespace'::ActivatePhysicsCommand::execute(script::Context & context) Line 79	C++
 2 arx.exe!ScriptEvent::send(const EERIE_SCRIPT * es, Entity * sender, Entity * entity, ScriptEventName event, const ScriptParameters & parameters, unsigned __int64 position) Line 343	C++
 3 arx.exe!ScriptConsole::execute() Line 420	C++
 4 arx.exe!ScriptConsole::keyPressed(Keyboard::Key key, KeyModifiers mod) Line 114	C++
 5 arx.exe!SDL2InputBackend::onEvent(const SDL_Event & event) Line 437	C++
 6 arx.exe!SDL2Window::tick() Line 647	C++
 7 arx.exe!ArxGame::run() Line 1164	C++
 8 arx.exe!runGame() Line 243	C++
 9 arx.exe!utf8_main(int argc, char * * argv) Line 168	C++
 10 arx.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 48	C++


Steps to reproduce this issue
activatephysics command in the console at the main menu

#1
icon_reply.pngReply
Comment posted by
 CrashBot
Aug 24, 22:45
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-4516-214503568
#4
icon_reply.pngReply
Comment posted by
 CrashBot
Aug 24, 22:45
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-4516-214503568
#3
icon_reply.pngReply
Comment posted by
 CrashBot
Aug 24, 22:45
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-4516-214503568
#5
icon_reply.pngReply
Comment posted by
 CrashBot
Aug 24, 22:45
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-4516-214503568