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CLOSED  Crash report #1576  -  [92CEDCEE] arx.exe!script::ActivatePhysicsCommand::execute() [ScriptedControl.cpp:77]
Posted Aug 20, 2021 - updated Aug 20, 2021   Shortlink: http://arx.vg/1576
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0
Votes
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icon_info.png This issue is a duplicate of issue #1259 - "[70444373] arx.exe!ARX_INTERACTIVE_ActivatePhysics() [Interactive.cpp : 2372]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x7ff7f5052c95
 Memory accessed: 0x30c
 Stack pointer: 0x4928efeab0


Callstack:
 arx.exe!0x7ff7f5052c95
 arx.exe!0x7ff7f503dcc3
 arx.exe!0x7ff7f4eea65c
 arx.exe!0x7ff7f4f8ea6e
 arx.exe!0x7ff7f4f8d02c
 arx.exe!0x7ff7f4fdbe90
 arx.exe!0x7ff7f508e0f0
 arx.exe!0x7ff7f4ef05fe
 arx.exe!0x7ff7f4efa860
 arx.exe!0x7ff7f4f06738
 arx.exe!0x7ff7f500470a
 arx.exe!0x7ff7f5154d82
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  0  arx.exe!script::`anonymous namespace'::ActivatePhysicsCommand::execute [ScriptedControl.cpp : 77 + 0x38]
  1  arx.exe!ScriptEvent::send(EERIE_SCRIPT const *,Entity *,Entity *,ScriptEventName,ScriptParameters const &,unsigned __int64) [ScriptEvent.cpp : 343 + 0x0]
  2  arx.exe!ScriptEvent::resume(EERIE_SCRIPT const *,Entity *,unsigned __int64) [ScriptEvent.h : 58 + 0x42]
  3  arx.exe!ScriptConsole::execute() [Console.cpp : 421 + 0x12]
  4  arx.exe!ScriptConsole::keyPressed(Keyboard::Key,KeyModifiers) [Console.cpp : 115 + 0x0]
  5  arx.exe!SDL2InputBackend::onEvent(SDL_Event const &) [SDL2InputBackend.cpp : 437 + 0xc]
  6  arx.exe!SDL2Window::processEvents(bool) [SDL2Window.cpp : 840 + 0x0]
  7  arx.exe!ArxGame::run() [ArxGame.cpp : 1125 + 0x6]
  8  arx.exe!runGame() [Core.cpp : 246 + 0x1f]
  9  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 168 + 0x0]
 10  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
 11  arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
Steps to reproduce this issue
Enabled the script console, then used the command "activatephysics" which crashed the game

#1
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Comment posted by
 CrashBot
Aug 20, 14:36
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-15660-151603960
#3
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Comment posted by
 CrashBot
Aug 20, 14:36
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-15660-151603960
#4
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Comment posted by
 CrashBot
Aug 20, 14:36
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-15660-151603960
#5
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Comment posted by
 CrashBot
Aug 20, 14:36
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-15660-151603960