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CLOSED  Bug report #1276  -  Am Shaegar cutted walk animation/camera movement since 2018-10-16 snapshot
Posted Oct 21, 2018 - updated Jan 04, 2019   Shortlink:
icon_info.png This issue has been closed with status "Upstream" and resolution "Not determined".
Issue details
  • Type of issue
    Bug report
  • Status
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Guest user
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
  • Severity
    Not determined
  • Targetted for
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  • OS
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  • Architecture
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  • Fixed in
    icon_customdatatype.png Not determined
Issue description
From the last dev snaphot there is a new big bug, simply walk or run with Am Shaegar and you can notice a cutted animation/camera bug/or video issue while player is moving, it feels like little animation or camera cuts in loop, the walk feels so weird. With Vsync fps are ok at 60.

I tried with Vsync on and adaptive and the bug persists, also there issues of fps and video with Vsync disabled

Using asus gtx 1060 6gb, windows 10 pro 64 bit, ryzen 5 1600x and 1 module of 8gb ram 2400ghz
Steps to reproduce this issue
Walk long distances and the bug is clear during all the gameplay, if not try running with modified high speed

Comment posted by
 Daniel Scharrer
Oct 21, 20:00
Hi, could you record a video to show the issue?
Comment posted by
 Daniel Scharrer
Dec 08, 12:08
Hi, could you please help us narrow down the issue:

- does the issue occur on all levels and all the time? - "also there issues of fps and video with Vsync disabled" what kind of issues? - what do you have fps limit set to? - please press F11 twice in game to get a framerate graph and then take a screenshot of that after the issue occurs

Possibly related to Bug report 1288 - Micro freezes with arx-libertatis-1.2-dev-2018-11-20-windows.
Comment posted by
 Daniel Scharrer
Jan 04, 04:25
We believe this was caused by an SDL bug ( and should be fixed with the latest development snapshot. Please let us know if you still encounter the issue after updating.

The issue was updated with the following change(s):
  • The status has been updated, from New to Upstream.
  • This issue has been closed