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CLOSED  Crash report #1335  -  [B79EEEAA] arx.exe!GetItemWorldPosition() [inventory.cpp:1753]
Posted Mar 30, 2019 - updated Apr 14, 2019   Shortlink: http://arx.vg/1335
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icon_info.png This issue is a duplicate of issue #452 - "[CC9995DA] arx.exe!GetItemWorldPosition() [inventory.cpp : 1868]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png x86
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Callstack:
  arx.exe!0x5f2fb5 
  arx.exe!0x576e13 
  arx.exe!0x619745 
  arx.exe!0x614797 
  arx.exe!0x4e017f 
  KERNEL32.DLL!BaseThreadInitThunk() 
  ntdll.dll!RtlQueryHeapInformation() 
  ntdll.dll!RtlQueryHeapInformation() 
Symbols:
 0  arx.exe!GetItemWorldPosition(Entity *,Vector3<float> *) [inventory.cpp : 1753 + 0x0]
 1  arx.exe!ArxGame::ManageEditorControls() [interface.cpp : 2004 + 0xa]
 2  arx.exe!ArxGame::Render() [arxgame.cpp : 1004 + 0x5]
 3  arx.exe!ArxGame::Run() [arxgame.cpp : 599 + 0x12]
 4  arx.exe!__tmainCRTStartup [crtexe.c : 547 + 0x1c]
Registers:
  EAX:11E5BE58  EBX:00000000  ECX:00000000  EDX:0014FB68  ESI:00000000  EDI:11E5BE58
  CS:EIP:001B:76F69E55
  SS:ESP:0023:0014FFE4  EBP:0014FFEC
  DS:0023  ES:0023  FS:003B  GS:0000
  Flags:00210293


Steps to reproduce this issue
Nothing entered.

#1
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Comment posted by
 CrashBot
Mar 30, 15:00
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#3
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Comment posted by
 CrashBot
Mar 30, 15:00
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#4
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Comment posted by
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Mar 30, 15:01
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#5
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Comment posted by
 CrashBot
Mar 30, 15:01
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