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eventually it would make sense to use space (or, more logically, the activate key including controller buttons) to skip through conversation and esc would always return to the menu while fully pausing the game state.
of course we'd need to implement an activate control first.
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modern systems of course have a "menu" key/button directly on the controller so esc need not be the only option.
if only the ui code were not in such a mess. i have a feeling this might be an area i'll focus on soon...
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I think the best solution would be to be able to save in the middle of conversations / cutscenes and then resume from there when loading. But that is something to do later - just blocking the save menu entry could even be done before the first release.
Edit: things we can do to speed up saving:
Really delete this comment?
Really delete this comment?
Really delete this comment?
Really delete this comment?
Really delete this comment?
Really delete this comment?