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OPEN  Crash report #1347  -  [347A7621] arx.exe!ComputePortalVertexBuffer() [mesh.cpp:1190]
Posted May 20, 2019 - updated Feb 05, 2022   Shortlink: http://arx.vg/1347
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Issue details
  • Type of issue
    Crash report
  • Status
     
    New
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x7f7705fea70
 Memory accessed: 0xac184000
 Stack pointer: 0xf8a0a2c190


Callstack:
 arx.exe!0x7f7705fea70
 arx.exe!0x7f7705fd5b6
 arx.exe!0x7f7705fb0c1
 arx.exe!0x7f7706cc6ec
 arx.exe!0x7f770595a50
 arx.exe!0x7f7705a78d9
 arx.exe!0x7f7706a28ba
 arx.exe!FT_GlyphSlot_Own_Bitmap()
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
 0  arx.exe!ComputePortalVertexBuffer() [mesh.cpp : 1190 + 0x4]
 1  arx.exe!loadFastScene [mesh.cpp : 986 + 0x0]
 2  arx.exe!FastSceneLoad(res::path const &,glm::vec<3,float,0> &) [mesh.cpp : 739 + 0x37]
 3  arx.exe!DanaeLoadLevel(res::path const &,bool) [loadlevel.cpp : 291 + 0xd]
 4  arx.exe!ArxGame::doFrame() [arxgame.cpp : 1220 + 0xc6]
 5  arx.exe!utf8_main(int,char * * const) [startup.cpp : 164 + 0xab]
 6  arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]
Steps to reproduce this issue
Nothing entered.

#1
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Comment posted by
 CrashBot
May 20, 00:42
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-3008-1456612805
#3
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Comment posted by
 CrashBot
May 20, 00:42
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-3008-1456612805
#4
icon_reply.pngReply
Comment posted by
 CrashBot
May 20, 00:42
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-3008-1456612805
#5
icon_reply.pngReply
Comment posted by
 CrashBot
May 20, 00:42
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-3008-1456612805
#9
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Aug 13, 19:35
It is possible that running the game with the --override-gl=-GL_ARB_buffer_storage option might prevent the crash. If someone with this Intel driver version can confirm this I'll add this override to AL by default.
#10
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Comment posted by
 Daniel Scharrer
Feb 05, 16:58
Possibly related crash with 1.1.2: Crash report 1150 - [EA214F8C] arx.exe!ComputePortalVertexBuffer() [mesh.cpp:3967]