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CLOSED  Crash report #1574  -  [8B656827] arx.exe!ComputePortalVertexBuffer() [Mesh.cpp:1185]
Posted Aug 13, 2021 - updated Feb 16, 2022   Shortlink: http://arx.vg/1574
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icon_info.png This issue is a duplicate of issue #1347 - "[347A7621] arx.exe!ComputePortalVertexBuffer() [mesh.cpp:1190]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x7ff77834a8b8
 Memory accessed: 0x5d170000
 Stack pointer: 0xed50bdc970


Callstack:
 arx.exe!0x7ff77834a8b8
 arx.exe!0x7ff778349c3a
 arx.exe!0x7ff778347f75
 arx.exe!0x7ff77841fda7
 arx.exe!0x7ff7782e0a28
 arx.exe!0x7ff7782e05ee
 arx.exe!0x7ff7782ea860
 arx.exe!0x7ff7782f6738
 arx.exe!0x7ff7783f470a
 arx.exe!0x7ff778544d82
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
 0  arx.exe!ComputePortalVertexBuffer() [Mesh.cpp : 1185 + 0x4]
 1  arx.exe!loadFastScene [Mesh.cpp : 981 + 0x0]
 2  arx.exe!FastSceneLoad(res::path const &,glm::vec<3,float,0> &) [Mesh.cpp : 737 + 0x37]
 3  arx.exe!DanaeLoadLevel(res::path const &,bool) [LoadLevel.cpp : 291 + 0xe]
 4  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1201 + 0x156]
 5  arx.exe!ArxGame::run() [ArxGame.cpp : 1133 + 0x0]
 6  arx.exe!runGame() [Core.cpp : 246 + 0x1f]
 7  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 168 + 0x0]
 8  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
 9  arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
Steps to reproduce this issue
Nothing entered.

#1
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Comment posted by
 CrashBot
Aug 13, 07:17
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#3
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Comment posted by
 CrashBot
Aug 13, 07:17
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#4
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Comment posted by
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Aug 13, 07:17
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#5
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Comment posted by
 CrashBot
Aug 13, 07:17
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#6
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Comment posted by
 CrashBot
Aug 13, 07:20
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#7
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Aug 13, 07:20
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#8
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Aug 13, 07:20
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#9
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 CrashBot
Aug 13, 07:20
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#12
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Comment posted by
 Daniel Scharrer
Aug 13, 19:35
It is possible that running the game with the --override-gl=-GL_ARB_buffer_storage option might prevent the crash. If someone with this Intel driver version can confirm this I'll add this override to AL by default.
#13
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Comment posted by
 CrashBot
Aug 14, 15:37
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#14
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Aug 14, 15:37
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#15
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Aug 14, 15:37
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#16
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Aug 14, 15:37
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#17
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Comment posted by
 xtrmerier
Feb 03, 14:42
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#18
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Comment posted by
 xtrmerier
Feb 03, 14:42
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#19
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Comment posted by
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Feb 03, 14:42
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#20
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Feb 03, 14:42
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#21
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Feb 16, 12:54
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#22
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Feb 16, 12:54
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#23
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Feb 16, 12:54
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#24
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Feb 16, 12:54
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