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CLOSED  Crash report #1479  -  [2DFF4FEC] arx.exe!getLocalised() [Localisation.cpp:425]
Posted Jul 06, 2020 - updated Apr 02, 2021   Shortlink: http://arx.vg/1479
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0
Votes
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icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Fixed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at Localisation.cpp:425: name.find_first_of("ABCDEFGHIJKLMNOPQRSTUVWXYZ[1]") == std::string::npos

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x7ff6a32f67af
 Stack pointer: 0xcb5a6ff3d0


Callstack:
 arx.exe!0x7ff6a32f67af
 arx.exe!0x7ff6a33a9906
 arx.exe!0x7ff6a32e8bf4
 arx.exe!0x7ff6a32e9126
 arx.exe!0x7ff6a32e58a2
 arx.exe!0x7ff6a32fa2fe
 arx.exe!0x7ff6a33f201a
 arx.exe!FT_GlyphSlot_Own_Bitmap()
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
 0  arx.exe!getLocalised(std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &) [Localisation.cpp : 425 + 0x25]
 1  arx.exe!ARX_SPEECH_Render [Notification.cpp : 151 + 0x1d]
 2  arx.exe!ArxGame::renderLevel() [ArxGame.cpp : 1946 + 0x7d]
 3  arx.exe!ArxGame::render() [ArxGame.cpp : 2045 + 0x0]
 4  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1267 + 0x0]
 5  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 164 + 0xa5]
 6  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
Steps to reproduce this issue
I quick saved before jumping down into a pool of water next to the art troll right at the start of the game and then quickloaded and it crashed.

#1
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Comment posted by
 CrashBot
Jul 06, 11:50
A file was uploaded. arx.logicon_open_new.png This comment was attached:

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#3
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Comment posted by
 CrashBot
Jul 06, 11:50
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#4
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Comment posted by
 CrashBot
Jul 06, 11:50
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#5
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Comment posted by
 CrashBot
Jul 06, 11:50
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#9
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Comment posted by
 Daniel Scharrer
Jul 06, 20:08
This should be fixed with today's development snapshot.

The issue was updated with the following change(s):
  • This issue has been closed
  • The status has been updated, from New to Fixed.
  • The resolution has been updated, from Not determined to RESOLVED.
  • This issue's progression has been updated to 100 percent completed.
#10
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Comment posted by
 CrashBot
Apr 02, 11:26
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#11
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Comment posted by
 CrashBot
Apr 02, 11:26
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#12
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Comment posted by
 CrashBot
Apr 02, 11:26
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#13
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Comment posted by
 CrashBot
Apr 02, 11:26
A file was uploaded. crash.txticon_open_new.png This comment was attached:

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