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CLOSED  Crash report #1668  -  [9BA3598D] arx.exe!ARX_CHANGELEVEL_Push_IO() [ChangeLevel.cpp:1167]
Posted Jan 05, 2023 - updated Jan 06, 2023   Shortlink: http://arx.vg/1668
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0
Votes
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icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Fixed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at MiniMap.cpp:778: !b.group_numberi

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x7ff60640d631
 Stack pointer: 0xb0adcfd680


Callstack:
 arx.exe!0x7ff60640d631
 arx.exe!0x7ff60640894c
 arx.exe!0x7ff6064163c4
 arx.exe!0x7ff6062f82bd
 arx.exe!0x7ff6062e3ec7
 arx.exe!0x7ff6062e300e
 arx.exe!0x7ff6062ed535
 arx.exe!0x7ff6062f9d00
 arx.exe!0x7ff6063ff2ba
 arx.exe!0x7ff606571fda
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
 0  arx.exe!ARX_CHANGELEVEL_Push_IO [ChangeLevel.cpp : 1167 + 0x40]
 1  arx.exe!ARX_CHANGELEVEL_PushLevel [ChangeLevel.cpp : 377 + 0xe8]
 2  arx.exe!ARX_CHANGELEVEL_Save(std::basic_string_view<char,std::char_traits<char> >,fs::path const &) [ChangeLevel.cpp : 2531 + 0xd]
 3  arx.exe!SaveGameList::save(std::basic_string_view<char,std::char_traits<char> >,util::HandleType<SavegameHandleTag,long,-1>,Image const &) [SaveGame.cpp : 235 + 0x1a]
 4  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1197 + 0x88]
 5  arx.exe!ArxGame::run() [ArxGame.cpp : 1075 + 0x0]
 6  arx.exe!runGame() [Core.cpp : 245 + 0x1f]
 7  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 169 + 0x0]
 8  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
 9  arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
Steps to reproduce this issue
Nothing entered.

#1
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Comment posted by
 CrashBot
Jan 05, 18:09
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#3
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Jan 05, 18:09
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#4
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Jan 05, 18:09
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#5
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Jan 05, 18:09
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#6
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Jan 05, 18:27
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#7
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#8
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#9
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#12
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Comment posted by
 Daniel Scharrer
Jan 05, 21:02
This is fixed in today's development snapshot (1.3-dev-2023-01-05) although any saves produced with the previous two development snapshots (1.3-dev-2022-12-31 and 1.3-dev-2023-01-04) may have corrupted data head/neck rotation and stacked target data for some NPCs. It is unlikely that this will result in any real problems due to the scope of what is affected but if you have older saves then you might want to load those just to be safe.

The issue was updated with the following change(s):
  • This issue's description has been changed
  • This issue's title has been changed
  • This issue has been closed
  • The status has been updated, from New to Fixed.
  • The resolution has been updated, from Not determined to RESOLVED.
  • This issue's progression has been updated to 100 percent completed.
#13
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Comment posted by
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Jan 06, 02:16
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#14
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Jan 06, 02:16
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#15
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Jan 06, 02:16
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#16
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Jan 06, 02:16
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#17
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Jan 06, 02:17
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#18
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#19
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Jan 06, 02:17
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#20
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Jan 06, 02:17
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