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CLOSED  Crash report #1670  -  [5B7684E4] arx.exe!ARX_CHANGELEVEL_Push_IO() [ChangeLevel.cpp:1167]
Posted Jan 06, 2023 - updated Jan 08, 2023   Shortlink: http://arx.vg/1670
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0
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icon_info.png This issue is a duplicate of issue #1668 - "[9BA3598D] arx.exe!ARX_CHANGELEVEL_Push_IO() [ChangeLevel.cpp:1167]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at MiniMap.cpp:778: !b.group_numberi

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x7ff76690d631
 Stack pointer: 0xb2628fd600


Callstack:
 arx.exe!0x7ff76690d631
 arx.exe!0x7ff76690894c
 arx.exe!0x7ff7669163c4
 arx.exe!0x7ff7667f82bd
 arx.exe!0x7ff7669e8616
 arx.exe!0x7ff7668cfe3e
 arx.exe!0x7ff7668ca5da
 arx.exe!0x7ff7668a9de8
 arx.exe!0x7ff7668ab029
 arx.exe!0x7ff7667e7477
 arx.exe!0x7ff7667e3f02
 arx.exe!0x7ff7667e300e
 arx.exe!0x7ff7667ed535
 arx.exe!0x7ff7667f9d00
 arx.exe!0x7ff7668ff2ba
 arx.exe!0x7ff766a71fda
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  0  arx.exe!ARX_CHANGELEVEL_Push_IO [ChangeLevel.cpp : 1167 + 0x40]
  1  arx.exe!ARX_CHANGELEVEL_PushLevel [ChangeLevel.cpp : 377 + 0xe8]
  2  arx.exe!ARX_CHANGELEVEL_Save(std::basic_string_view<char,std::char_traits<char> >,fs::path const &) [ChangeLevel.cpp : 2531 + 0xd]
  3  arx.exe!SaveGameList::save(std::basic_string_view<char,std::char_traits<char> >,util::HandleType<SavegameHandleTag,long,-1>,Image const &) [SaveGame.cpp : 235 + 0x1a]
  4  arx.exe!std::_Func_impl_no_alloc<<lambda_03b47887dcdc12dd3111995686ee0b31>,void,Widget *>::_Do_call [functional : 921 + 0x0]
  5  arx.exe!Widget::click() [Widget.cpp : 54 + 0x0]
  6  arx.exe!MenuPage::update(glm::vec<2,float,0>) [MenuPage.cpp : 235 + 0x0]
  7  arx.exe!MainMenu::update() [MainMenu.cpp : 1960 + 0x0]
  8  arx.exe!MainMenuDoFrame() [MenuWidgets.cpp : 187 + 0x0]
  9  arx.exe!ArxGame::render() [ArxGame.cpp : 1948 + 0x0]
 10  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1209 + 0x0]
 11  arx.exe!ArxGame::run() [ArxGame.cpp : 1075 + 0x0]
 12  arx.exe!runGame() [Core.cpp : 245 + 0x1f]
 13  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 169 + 0x0]
 14  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
 15  arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
Steps to reproduce this issue
It seems like saving process is unavailable at level 3. Each time i've been trying - game crashes.

#1
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Comment posted by
 CrashBot
Jan 06, 13:15
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#3
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Comment posted by
 CrashBot
Jan 06, 13:15
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#4
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Comment posted by
 CrashBot
Jan 06, 13:15
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#5
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Comment posted by
 CrashBot
Jan 06, 13:15
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#7
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Comment posted by
 Daniel Scharrer
Jan 06, 14:20
Sorry about this - should be fixed with yesterday's development snapshot (1.3-dev-2023-01-05)

The issue was updated with the following change(s):
  • This issue's description has been changed
  • This issue's title has been changed
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to DUPLICATE.
#8
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Comment posted by
 CrashBot
Jan 08, 16:25
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#9
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Comment posted by
 CrashBot
Jan 08, 16:25
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#10
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Comment posted by
 CrashBot
Jan 08, 16:25
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#11
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Comment posted by
 CrashBot
Jan 08, 16:25
A file was uploaded. crash.txticon_open_new.png This comment was attached:

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