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CLOSED  Crash report #1720  -  [DE08EBCA] arx.exe!Entity::updateOwner() [Entity.cpp:291]
Posted Sep 02, 2023 - updated Mar 09, 2024   Shortlink: http://arx.vg/1720
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icon_info.png This issue is a duplicate of issue #1673 - "[55954E29] arx.exe!unlinkEntity() [LinkedObject.cpp:171]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x7ff7b71e0c1a
 Memory accessed: 0x1247816be80
 Stack pointer: 0x22cfbee660


Callstack:
 arx.exe!0x7ff7b71e0c1a
 arx.exe!0x7ff7b71e9a9f
 arx.exe!0x7ff7b71e08aa
 arx.exe!0x7ff7b730f992
 arx.exe!0x7ff7b72f609f
 arx.exe!0x7ff7b72f7902
 arx.exe!0x7ff7b728b3b0
 arx.exe!0x7ff7b71c3737
 arx.exe!0x7ff7b71c305e
 arx.exe!0x7ff7b71cd585
 arx.exe!0x7ff7b71d9d70
 arx.exe!0x7ff7b72df85a
 arx.exe!0x7ff7b7452c0a
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  0  arx.exe!Entity::updateOwner() [Entity.cpp : 291 + 0xc]
  1  arx.exe!removeFromInventories(Entity *) [Inventory.cpp : 630 + 0x0]
  2  arx.exe!Entity::~Entity() [Entity.cpp : 234 + 0x0]
  3  arx.exe!DanaeClearLevel() [LoadLevel.cpp : 542 + 0x33]
  4  arx.exe!ARX_CHANGELEVEL_PopLevel [ChangeLevel.cpp : 2420 + 0x0]
  5  arx.exe!ARX_CHANGELEVEL_Load(fs::path const &) [ChangeLevel.cpp : 2640 + 0x0]
  6  arx.exe!ARX_LoadGame(SaveGame const &) [MenuWidgets.cpp : 134 + 0x0]
  7  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1163 + 0x0]
  8  arx.exe!ArxGame::run() [ArxGame.cpp : 1075 + 0x0]
  9  arx.exe!runGame() [Core.cpp : 245 + 0x1f]
 10  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 169 + 0x0]
 11  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
 12  arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
Steps to reproduce this issue
 I was at the blacksmith in Arx. After a failed repair at the anvil I tried a quickload and then CTD ...

#1
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Comment posted by
 CrashBot
Sep 02, 21:28
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#3
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Comment posted by
 CrashBot
Sep 02, 21:28
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#4
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Comment posted by
 CrashBot
Sep 02, 21:28
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#5
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Comment posted by
 CrashBot
Sep 02, 21:28
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#8
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Comment posted by
 CrashBot
Nov 06, 16:55
The game crashed right as I was quick loading. I failed lockpicking the castle armory door, with the voice dialogue "it's too complicated for me".
#9
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Comment posted by
 CrashBot
Nov 06, 16:55
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#10
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Comment posted by
 CrashBot
Nov 06, 16:55
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

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#11
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Comment posted by
 CrashBot
Nov 06, 16:55
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#12
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Comment posted by
 CrashBot
Nov 06, 16:55
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#13
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Comment posted by
 CrashBot
Mar 09, 08:38
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#14
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Comment posted by
 CrashBot
Mar 09, 08:38
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#15
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Comment posted by
 CrashBot
Mar 09, 08:38
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#16
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Comment posted by
 CrashBot
Mar 09, 08:38
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