Arx Libertatis Bug Tracker
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OPEN  Crash report #1673  -  [55954E29] arx.exe!unlinkEntity() [LinkedObject.cpp:171]
Posted Jan 11, 2023 - updated Aug 26, 2023   Shortlink: http://arx.vg/1673
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Issue details
  • Type of issue
    Crash report
  • Status
     
    New
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x7ff6c8b7c09d
 Memory accessed: 0xffffffffffffffff
 Stack pointer: 0x8cdf37e8a0


Callstack:
 arx.exe!0x7ff6c8b7c09d
 arx.exe!0x7ff6c8a50aca
 arx.exe!0x7ff6c8a50f1a
 arx.exe!0x7ff6c8a505b6
 arx.exe!0x7ff6c8b709f6
 arx.exe!0x7ff6c8a6af33
 arx.exe!0x7ff6c8b7f19c
 arx.exe!0x7ff6c8afb1e5
 arx.exe!0x7ff6c8a37477
 arx.exe!0x7ff6c8a33f02
 arx.exe!0x7ff6c8a3300e
 arx.exe!0x7ff6c8a3d535
 arx.exe!0x7ff6c8a49d00
 arx.exe!0x7ff6c8b4f2ba
 arx.exe!0x7ff6c8cc204a
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  0  arx.exe!unlinkEntity(Entity &) [LinkedObject.cpp : 171 + 0x0]
  1  arx.exe!Entity::setOwner(Entity *) [Entity.cpp : 259 + 0x0]
  2  arx.exe!Entity::cleanReferences() [Entity.cpp : 352 + 0x0]
  3  arx.exe!Entity::~Entity() [Entity.cpp : 184 + 0x0]
  4  arx.exe!CleanScriptLoadedIO() [Interactive.cpp : 534 + 0x11]
  5  arx.exe!ARX_GAME_Reset() [Player.cpp : 2586 + 0x0]
  6  arx.exe!DanaeClearLevel() [LoadLevel.cpp : 523 + 0x0]
  7  arx.exe!MainMenuDoFrame() [MenuWidgets.cpp : 204 + 0xac]
  8  arx.exe!ArxGame::render() [ArxGame.cpp : 1948 + 0x0]
  9  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1209 + 0x0]
 10  arx.exe!ArxGame::run() [ArxGame.cpp : 1075 + 0x0]
 11  arx.exe!runGame() [Core.cpp : 245 + 0x1f]
 12  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 169 + 0x0]
 13  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
 14  arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
Steps to reproduce this issue
Nothing entered.

#1
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Comment posted by
 CrashBot
Jan 11, 02:21
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-21680-3317227677
#3
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Comment posted by
 CrashBot
Jan 11, 02:21
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-21680-3317227677
#4
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Comment posted by
 CrashBot
Jan 11, 02:21
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#5
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Comment posted by
 CrashBot
Jan 11, 02:21
A file was uploaded. crash.txticon_open_new.png This comment was attached:

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#8
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Comment posted by
 CrashBot
Mar 13, 04:16
copy pasted the files from the new arx libertatis update into the main arx fatalis folder, booted up the game, saw a cinematic I'd never seen before, clicked new game, and then the game crashed.
#9
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Comment posted by
 CrashBot
Mar 13, 04:16
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#10
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Comment posted by
 CrashBot
Mar 13, 04:16
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-14484-1890932881
#11
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Comment posted by
 CrashBot
Mar 13, 04:16
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-14484-1890932881
#12
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Comment posted by
 CrashBot
Mar 13, 04:16
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#13
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Comment posted by
 CrashBot
May 16, 17:12
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arxcrash-12696-948261436
#14
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Comment posted by
 CrashBot
May 16, 17:12
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

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#15
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Comment posted by
 CrashBot
May 16, 17:12
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#16
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Comment posted by
 CrashBot
May 16, 17:12
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#18
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Comment posted by
 Daniel Scharrer
Jun 24, 20:41
This has been fixed in today's development snapshot.

The issue was updated with the following change(s):
  • This issue has been closed
  • The status has been updated, from New to Fixed.
  • The resolution has been updated, from Not determined to RESOLVED.
  • This issue's progression has been updated to 100 percent completed.
#20
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Comment posted by
 Daniel Scharrer
Aug 26, 14:07
Not yet fully fixed apparently.