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CLOSED  Crash report #1766  -  [7CFAF6CA] arx.exe!Inventory::remove() [Inventory.cpp:452]
Posted Mar 10, 2024 - updated Mar 23, 2024   Shortlink: http://arx.vg/1766
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0
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icon_info.png This issue is a duplicate of issue #1687 - "[4BDA6B8D] arx.exe!Inventory::remove() [Inventory.cpp:452]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at Inventory.cpp:452: item.show == SHOW_FLAG_LINKED || item.show == SHOW_FLAG_IN_INVENTORY

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x7ff67fb98340
 Stack pointer: 0xd48d6fe4f0


Callstack:
 arx.exe!0x7ff67fb98340
 arx.exe!0x7ff67fb99a9f
 arx.exe!0x7ff67fb90a22
 arx.exe!0x7ff67fc2ac61
 arx.exe!0x7ff67fb75d86
 arx.exe!0x7ff67fb77740
 arx.exe!0x7ff67fb73f52
 arx.exe!0x7ff67fb7305e
 arx.exe!0x7ff67fb7d585
 arx.exe!0x7ff67fb89d70
 arx.exe!0x7ff67fc8f85a
 arx.exe!0x7ff67fe02c0a
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  0  arx.exe!Inventory::remove(Entity &) [Inventory.cpp : 452 + 0x2a]
  1  arx.exe!removeFromInventories(Entity *) [Inventory.cpp : 630 + 0x0]
  2  arx.exe!Entity::setOwner(Entity *) [Entity.cpp : 258 + 0x0]
  3  arx.exe!ArxGame::managePlayerControls() [Interface.cpp : 948 + 0x0]
  4  arx.exe!ArxGame::updateLevel() [ArxGame.cpp : 1617 + 0x0]
  5  arx.exe!ArxGame::render() [ArxGame.cpp : 1953 + 0x0]
  6  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1209 + 0x0]
  7  arx.exe!ArxGame::run() [ArxGame.cpp : 1075 + 0x0]
  8  arx.exe!runGame() [Core.cpp : 245 + 0x1f]
  9  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 169 + 0x0]
 10  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
 11  arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
Steps to reproduce this issue
I had a lit torch and forgot how to put it out, checked the key binding and afterwards pressed 'T' for Torch, game crashed.

#1
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Comment posted by
 CrashBot
Mar 10, 00:25
A file was uploaded. arx.logicon_open_new.png This comment was attached:

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#3
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Comment posted by
 CrashBot
Mar 10, 00:25
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#4
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Comment posted by
 CrashBot
Mar 10, 00:25
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

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#5
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Comment posted by
 CrashBot
Mar 10, 00:25
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-284320-1073361209