Arx Libertatis Bug Tracker
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CLOSED  Crash report #245  -  [1CE529DF] __kernel_vsyscall ()
Posted Apr 24, 2012 - updated Jul 05, 2013   Shortlink: http://arx.vg/245
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0
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icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Fixed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Time spent
    2 hours
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Arx Libertatis 1.0.2
Issue description
Abnormal termination

GDB stack trace:
  1.  


Steps to reproduce this issue
Compile debug version, complete demo and save in the last section, where goblin asks for a license. Compile release version, load save and place cursor on torch item in the inventory.

#1
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Comment posted by
 CrashBot
Apr 24, 15:29
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-10860-2816373975
#2
icon_reply.pngReply
Comment posted by
 CrashBot
Apr 24, 15:29
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-10860-2816373975
#3
icon_reply.pngReply
Comment posted by
 CrashBot
Apr 24, 15:29
A file was uploaded. crash.xmlicon_open_new.png This comment was attached:

arxcrash-10860-2816373975
#4
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Comment posted by
 Daniel Scharrer
Apr 24, 15:42
If this is reproducible, could you please attach the save that causes this?

Does it still happen if you switch back to the debug version?
#5
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Comment posted by
 Guest user
Apr 24, 15:53
Output is:

terminate called after throwing an instance of 'std::length_error'
what(): basic_string::_S_create


It crashes the same way if I point cursor on the first bone lying in first stage.

Does it still happen if you switch back to the debug version?


No. Only release version is affected.
#6
icon_reply.pngReply
Comment posted by
 Guest user
Apr 24, 17:22
Works fine when building without unity-build.
#8
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
May 24, 23:17
I believe this is now fixed in the latest git version and the unity build should not be a problem anymore. The fix will be part of the next patch release (1.0.2)

The issue was updated with the following change(s):
  • This issue has been closed
  • The status has been updated, from New to Fixed.
  • This issue's progression has been updated to 100 percent completed.
  • The resolution has been updated, from Not determined to RESOLVED.
  • Time spent on this issue, from No time spent to 2 hours.