Arx Libertatis Bug Tracker
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CLOSED  Bug report #257  -  View loss in the doorways
Posted May 03, 2012 - updated May 12, 2012   Shortlink: http://arx.vg/257
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0
Votes
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icon_info.png This issue has been closed with status "Not a bug" and resolution "WON'T FIX".
Issue details
  • Type of issue
    Bug report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Guest user
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    WON'T FIX
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Opened wooden doors stretch and block the view, specifically in jail.
Steps to reproduce this issue
  1. In jail, open any wooden door
  2. Enter the doorway
  3. Look around

#1
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Comment posted by
 Daniel Scharrer
May 03, 23:03
I'm not sure what exactly you mean. Could you attach a screenshot of the effect?
#3
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Comment posted by
 Guest user
icon_reply.pngMay 04, 20:56, in reply to comment #1
Daniel Scharrer wrote:
I'm not sure what exactly you mean. Could you attach a screenshot of the
effect?


It affects D3D 9 only. I'll just switch to OpenGl, then. Never mind, sorry.
#4
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Comment posted by
 SebastienLussier
May 12, 01:00
Hello!

I tried to reproduce your issue with D3D9 but couldn't... It's probably related to the way Arx Libertatis currently render the scene, mixed with some drivers issues that we haven't encountered yet. We're planning to redo the rendering, so i'll close this issue.

At least you've found a workaround smileys/2.png

Thanks for reporting.

The issue was updated with the following change(s):
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to WON'T FIX.