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HelenWong (HelenWong) has been working on this issue since January 08, 2015 (22:21)
This issue is blocking the next release
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Funny Update: Not ten minutes after I filed this report, I reloaded and tried again to kill a Ratman; I used the Harm spell, and after a while it died. This is still a bug, just a strange one. There is still the one in the Lvl6 tunnels ~I hit it with spells for 10 minutes and it's still there prowling around, and attacks whenever I pass near it.
So is it possible that the Ratmen are regenerating health really ("game breakingly") fast?
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The ratmen temporarily turn themselves invulnerable as part of their teleport attack, maybe something went wrong there. I can't find anything about the them regenerating health in the scripts, but most of them respawn a few times when the player enters the level.
The one in level 6 (ratman_base_0024) is supposed to teleport away after his health drops below 75/100 for the first time and then only reappear once the player is far enough along the main quest.
That savegame could definitely help in finding out what went wrong.
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That sounds like it could be it.
I don't see how to upload here, but here is a link to the save game, and a link to the video.
https://rapidshare.com/files/3556566029/arx_ratmen-clip.avi
https://rapidshare.com/files/3387141775/save0001.zip
The Ratman clip was recorded yesterday; when I reloaded the level and tried again, the Ratmen I encountered died from the Harm spell. So I went to level 6 and tried the same on the Ratman there, but he took the hits (reacted by running around in circles), but did not die. Occasionally the Ratmen that won't die will revert to their idle animation for a while (ignoring the player and the constant damage they are taking).
I noticed that the Ratman on level six was also labeled as 'poisoned 10'.
Incidentally... I noticed when I made this video, that the Harm spell that I cast was not draining any mana; and indeed seemed indefinite.
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For myself or anyone wanting to work on this, this is the invulnerable ratman's state according to arxsavetool:
And global script variables:
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Daniel Scharrer wrote:
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