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OPEN  Bug report #281  -  All Ratmen are invulnerable
Posted Jun 17, 2012 - updated Jul 17, 2025   Shortlink: http://arx.vg/281
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HelenWong (HelenWong) has been working on this issue since January 08, 2015 (22:21)
Issue details
  • Type of issue
    Bug report
  • Status
     
    New
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Mechanaut
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Gameplay
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
I noticed first in the dirt tunnels of level 6 that there was a Ratman prowling, and that whenever it attacked, no amount of damage would kill it; I thought it was just glitched, but later when I entered the Ratmen lair, I discovered that none of the Ratmen could be killed ~and I mean that you could hit them with twenty fireballs, they don't die.

Steps to reproduce this issue
There are no steps to reproduce this that I know of... Unless it is by some means a conditional result of how I played the game, but all you see is that the Ratmen (all of them) are immortal/indestructible in my game.

I can upload my saved game if needed. I'm guessing that since I did not see this issue in the bug reports, that it's not common?

#1
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Comment posted by
 Mechanaut
Jun 17, 04:55
I have made a video recording of this bug in action, and could upload it if needed.

Funny Update: Not ten minutes after I filed this report, I reloaded and tried again to kill a Ratman; I used the Harm spell, and after a while it died. This is still a bug, just a strange one. There is still the one in the Lvl6 tunnels ~I hit it with spells for 10 minutes and it's still there prowling around, and attacks whenever I pass near it.

So is it possible that the Ratmen are regenerating health really ("game breakingly") fast?

#2
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Comment posted by
 Daniel Scharrer
Jun 18, 00:12
Strange, with 42 Casting + 10 Mental one fireball is usually enough to kill a ratman, and with 60 Close combat + 18 Strength i'm able to kill them by sword without too much problems. Is you character much lower-leveled than this?

The ratmen temporarily turn themselves invulnerable as part of their teleport attack, maybe something went wrong there. I can't find anything about the them regenerating health in the scripts, but most of them respawn a few times when the player enters the level.

The one in level 6 (ratman_base_0024) is supposed to teleport away after his health drops below 75/100 for the first time and then only reappear once the player is far enough along the main quest.

That savegame could definitely help in finding out what went wrong.
#3
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Comment posted by
 Mechanaut
icon_reply.pngJun 18, 01:03, in reply to comment #2
'''Daniel Scharrer wrote:'''
>The ratmen temporarily turn themselves invulnerable as part of their
>teleport attack, maybe something went wrong there.


That sounds like it could be it.

That savegame could definitely help in finding out what went wrong.
I don't see how to upload here, but here is a link to the save game, and a link to the video.

https://rapidshare.com/files/3556566029/arx_ratmen-clip.avi

https://rapidshare.com/files/3387141775/save0001.zip

The Ratman clip was recorded yesterday; when I reloaded the level and tried again, the Ratmen I encountered died from the Harm spell. So I went to level 6 and tried the same on the Ratman there, but he took the hits (reacted by running around in circles), but did not die. Occasionally the Ratmen that won't die will revert to their idle animation for a while (ignoring the player and the constant damage they are taking).

I noticed that the Ratman on level six was also labeled as 'poisoned 10'.

Incidentally... I noticed when I made this video, that the Harm spell that I cast was not draining any mana; and indeed seemed indefinite.
#4
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Comment posted by
 Mechanaut
Jun 18, 07:54
I recall having attacked the ratman many times with a poisoned weapon.
#5
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Comment posted by
 Daniel Scharrer
Jun 28, 11:12
I've opened a separate bug for the harm spell: Feature request 307 - Increase mana cost of the Harm spell
#6
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Comment posted by
 Daniel Scharrer
Jun 29, 02:59
Another question: did you start the game with the fully patched data (1.21) + AL or initially played with an older version or the demo and only then switched on AL?

For myself or anyone wanting to work on this, this is the invulnerable ratman's state according to arxsavetool:
  1.  


And global script variables:
  1.  
#7
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Comment posted by
 Mechanaut
icon_reply.pngJul 05, 11:42, in reply to comment #6
I started a brand new game once I installed AL. The version of Arx Fatalis that I used for the resource files is the GoG version.

Daniel Scharrer wrote:
Another question: did you start the game with the fully patched data (1.21)
+ AL or initially played with an older version or the demo and only then
switched on AL?


#9
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Comment posted by
 HelenWong
Jan 08, 17:40
I hope to work on this bug, so is it possible for this bug to be assigned to me?