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For the harm spell, this makes the game *much* easier than it's supposed to be. However, harm is a "cheat" spell as it's never displayed in the spellbook. On the other hand, "decrease life" is not very hard to deduce from "increase life". Options:
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Besides, I think we should change as little as possible for now and leave bigger changes to mods once more gameplay logic is scriptable - that means limiting the changes to the secret spells if possible.
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