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					This issue is blocking the next release				  This issue has been closed with status "Fixed" and resolution "RESOLVED". Create a comment There are no comments There is nothing attached to this issue 
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			 Jul 15, 16:32 - Preceeded by 9c156b644cd04792178352d08a94cc4ec2d4e06d Log entry Ignore hardcoded languages for cinematic sounds The cinematics files (.cin) have hardcoded resource paths for English, French, German and Spanish variants of speech sound files. (but not for Italian and Russian) However, only the english variant was ever used. This also worked for the French, German and Spanish versions of the game, as those store the localised speech files at both the correct and 'English' resource paths. Russian and Italian versions only store the files at the correct paths. This commit changes the .cin file loading code to completely ignore any hardcoded languages in the sound paths and instead always use the one for the current language. The original game had similar code, but it was apparnetly removed at some code, which is not surprising considering how messy it was. Fixes speech during cinematics for the Italian and Russian version. Fixes bug #335 Changed files Affected issues | |||||||||||||||||||||||||||||
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