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OPEN  Feature request #407  -  Multiplayer mode
Posted Oct 15, 2012 - updated Jul 07, 2021   Shortlink: http://arx.vg/407
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1
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Issue details
  • Type of issue
    Feature request
  • Status
     
    New
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Guest user
  • Owned by
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  • OS
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  • Fixed in
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Issue description
A co-op mode is my dream. Make it true!

#1
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Comment posted by
 Daniel Scharrer
Oct 15, 17:52
I already said this on IRC, but so that it's documented here:

We would very much like to have multiplayer too, BUT multiplayer is very, *very* hard to do - and almost impossible to bolt on existing code, so I don't think it's likely to ever happen for Arx Libertatis unless we get many more contributors.

Arx Fatalis was just not written with multiplayer in mind: We would need to completely rewrite major parts of the code including game logic and physics. Also, the scripts and story both assume that there is only one player.

The are many more attainable goals we'll focus on before that.

Anyway, I'll leave this feature request open because it is a valid feature that I would like to have too - any maybe if there's anough interest someone will be crazy enough to attempt it.
#3
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Comment posted by
 Interval
icon_reply.pngJul 07, 08:00, in reply to comment #1
What you think about splitscreen mode or dual window with same game files?

Daniel Scharrer wrote:
I already said this on IRC, but so that it's documented here:

We would very much like to have multiplayer too, BUT multiplayer is very,
*very* hard to do - and almost impossible to bolt on existing code, so I
don't think it's likely to ever happen for Arx Libertatis unless we get
many more contributors.

Arx Fatalis was just not written with multiplayer in mind: We would need to
completely rewrite major parts of the code including game logic and
physics. Also, the scripts and story both assume that there is only one
player.

The are many more attainable goals we'll focus on before that.

Anyway, I'll leave this feature request open because it is a valid feature
that I would like to have too - any maybe if there's anough interest
someone will be crazy enough to attempt it.


#4
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Jul 07, 21:24
Local multiplayer is a bit more realistic but it will still be a lot of work - both the engine and scripts assume that there is only a single player in many places. Still, would be nice to have that some day, and all that would be required for full multiplayer too.