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CLOSED  Crash report #450  -  [9E0766C3] arx.exe!EERIE_CreateCedricData() object.cpp(1516)
Posted Jan 26, 2013 - updated Jan 30, 2013   Shortlink: http://arx.vg/450
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icon_info.png This issue is a duplicate of issue #382 - "[5DD4224F] arx.exe!EERIE_CreateCedricData() object.cpp(1516)"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png x86
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
new operator failed

Callstack:
  arx.exe!NewHandler()  crashhandlerwindows.cpp(433) 
  MSVCR100.dll!_callnewh() 
  MSVCR100.dll!_fcloseall() 
  arx.exe!EERIE_CreateCedricData()  object.cpp(1516) 
  arx.exe!ARX_FTL_Load()  ftl.cpp(690) 
  arx.exe!TheoToEerie_Fast()  object.cpp(1827) 
  arx.exe!loadObject()  object.cpp(1883) 
  arx.exe!EERIE_MESH_TWEAK_Do()  meshmanipulation.cpp(824) 
  arx.exe!ARX_INTERACTIVE_APPLY_TWEAK_INFO()  interactive.cpp(1221) 
  arx.exe!ARX_CHANGELEVEL_Pop_IO()  changelevel.cpp(2392) 
  arx.exe!ARX_CHANGELEVEL_PopAllIO()  changelevel.cpp(2445) 
  arx.exe!ARX_CHANGELEVEL_PopLevel()  changelevel.cpp(2766) 
  arx.exe!ARX_CHANGELEVEL_Change()  changelevel.cpp(352) 
  arx.exe!ArxGame::Render()  arxgame.cpp(823) 
  arx.exe!ArxGame::Run()  arxgame.cpp(564) 
  arx.exe!runGame()  core.cpp(841) 
  arx.exe!WinMain()  core.cpp(874) 
  arx.exe!__tmainCRTStartup()  crtexe.c(547) 
  kernel32.dll!RegisterWaitForInputIdle() 


Registers:
  EAX:02FF6250  EBX:7FFDF000  ECX:02FF6250  EDX:00000000  ESI:00350036  EDI:00320039
  CS:EIP:001B:7C81776F
  SS:ESP:0023:0147FFC8  EBP:0147FFF0
  DS:0023  ES:0023  FS:003B  GS:0000
  Flags:00200206


Steps to reproduce this issue
After ylsides' attack game starts to crash when you trying to enter or leave the castle. It happens after several revisits of castle. Here is my saved game before the crash will start to happen constantly: http://www.mediafire.com/?5prt41hxmzu33zy

This game was saved after I left the castle after the ylsides' attack. Try to enter/leave/re-enter the castle several times, and crash will happen. I'm not sure why it happens, but it's possible to save a game at that moment when the crash will happen every time you trying to visit the castle. Also maybe some talking with NPCs or using the secret way to the kitchen from upstairs can provoke the bug, I don't know exactly.

#1
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Comment posted by
 CrashBot
Jan 26, 18:20
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-1012-1687848037
#3
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Comment posted by
 CrashBot
Jan 26, 18:20
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-1012-1687848037
#4
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Comment posted by
 CrashBot
Jan 26, 18:20
A file was uploaded. crash.xmlicon_open_new.png This comment was attached:

arxcrash-1012-1687848037