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This issue is blocking the next release
This issue has been closed with status "Testing / QA" and resolution "RESOLVED".
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Oh, and please don't attach script files (or anything else) extracted from the .pak files unless you have explicit permission from Arkane/ZeniMax - others will be able to get them too if needed
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I've removed the copyright file, sorry, it didn't even occur to me.
Daniel Scharrer wrote:
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Also worth noting: when it doesn't work, Lord Inut also doesn't get as bright red as he should and instead the red color fades away before the explosion effect.
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I'm not sure exactly why though - most likely a timing issue where Lord Inut is destroyed slightly before the items are spawned. The relevant part of the script is:
Looks like this may be cased by Cedric_ApplyLightingFirstPartRefactor() being executed before ARX_SCRIPT_Timer_Check().
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The issue was updated with the following change(s):
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