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OPEN  Bug report #739  -  Casting Harm (Rhaa Vitae) in front of attacking NPCs will make them erratic
Posted May 03, 2015 - updated May 12, 2015   Shortlink: http://arx.vg/739
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Issue details
  • Type of issue
    Bug report
  • Status
     
    New
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Raggo
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Always
  • Severity
    Not determined
  • Targetted for
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  • OS
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  • Architecture
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  • Fixed in
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Issue description
  • OS: Kubuntu 14.04 64 Bit
  • Arx Fatalis 2.0.0.7 from gog.com
  • Arx Libertatis 1.1.2-0ppa1~trusty
When I use the Harm spell (Rhaa Vitae) in front of attacking NPCs, they will stop approaching me and behave erraticly. This doesn't happen if I cast Harm prior to them attacking me.
  • Humans will run in circles or stand still, switching between these behaviours randomly.
  • Trolls stop on the spot and turn irregularly on their own axis. Their animation is suspended in the standing pose with arms closely at the side of the body.
As soon as I end the spell, they start moving normally and attack me again, until I cast another Harm. Dismissing one Harm spell of multiple running Harms is enough to end the effect.

If I save in this state and load it again, the NPCs keep their strange behavior even though the Harm spell has stopped (see Enhancement #197). To release them from their manic state, I have to cast Harm and then dismiss it.

Steps to reproduce this issue
  • Cast Harm and attack any peaceful NPC or just approach them until Harm harms them. When they run towards you and attack you, cast Harm again.
  • Cast Harm in front of any attacking hostile NPC.



#2
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Comment posted by
 Dimoks
May 03, 17:34
Getaways — normal behavior of the characters, hostile to to the player, during the action the harm spell of the player. This behavior is prescribed in scripts.
#3
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Comment posted by
 Raggo
icon_reply.pngMay 12, 19:53, in reply to comment #2
Dimoks wrote:
Getaways — normal behavior of the characters, hostile to to the player,
during the action the harm spell of the player. This behavior is prescribed
in scripts.
Sorry for the late answer, I missed the notification about your comment.

The behavior may be scripted, but it's strange and it changes the Harm spell from powerful to game-breaking, since you can "freeeze" enemies in this state by simply casting Harm. I avoid using it because of that except for emergencies, and even then I feel like cheating.