Arx Libertatis Bug Tracker
star_faded.png
Please log in to bookmark issues
bug_report_small.png
CLOSED  Bug report #759  -  graphic flickering/clipping
Posted Jul 31, 2015 - updated Jul 11, 2021   Shortlink: http://arx.vg/759
action_vote_minus_faded.png
0
Votes
action_vote_plus_faded.png
icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Bug report
  • Status
     
    Fixed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Pa3s
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    RESOLVED
  • Priority
    Not determined
  • Reproducability
    Always
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Arx Libertatis 1.2
Issue description
Hello, A problem in Arx Libertatis are clipping errors and flickering which I don't see when I run the vanilla game. It is only noticeable from a distance, the goblin dungeon at the start can be played without encountering the error. But it becomes very frequent at the destroyed outpost. There are also burned areas (scorched portions of the ground) which I can see through doors and walls. Shields or thin objects on walls flicker when moving, but stop once you get very close.

Here are some pictures: http://images.akamai.steamusercontent.com/ugc/702911555406269259/CBC21FBBC19FBA14B14E040EAA5305F11096B1BD/icon_open_new.png (the arm of the dead guard)

http://images.akamai.steamusercontent.com/ugc/702911555406268776/47AB431DAB0E01C18B47B9FC99C5E1E005E49265/icon_open_new.png (scorched floor can be seen through the door)

http://images.akamai.steamusercontent.com/ugc/702911555406267083/9982EF43C1D2131C46D8D7144194E036F76ADE40/icon_open_new.png (the small openings below the battlements flicker)

http://images.akamai.steamusercontent.com/ugc/702911555406268381/7EB1782FDB7BD2A11A276C866498D346077798F7/icon_open_new.png (the shield in the background is flickering when I move)

I have the German version of the game and got it from steam.

My System has an AMD Radeon HD6800 graphics card and an AMD FX-6100 Six-Core Processor.
Steps to reproduce this issue
This is a permanent problem.

#2
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Apr 24, 14:10
Hi, sorry for forgetting to respond to this.

I think this issue is already fixed in the current code. You can try the latest development snapshot and test if the issue still happens there. Just download the -windows.zip and extract it over your existing Arx install. Make sure that the version number in the menu says Arx Libertatis 1.2-dev. If the bug still exists in the latest dev snapshot, please comment and I'll reopen the issue.

The issue was updated with the following change(s):
  • This issue has been closed
  • The status has been updated, from New to Fixed.
  • The resolution has been updated, from Not determined to RESOLVED.
  • This issue's progression has been updated to 100 percent completed.
#5
icon_reply.pngReply
Comment posted by
 Guest user
Aug 09, 11:35
Hey, just wanted to chime in and say thanks for the fix. The clipping issues are gone, but there is still a small bug I noticed: At the end of the intro sequence the rat does a backflip into its portal. However, in Arx Libertatis the animation seems to be bugged/missing (apparently in AL 1.0 it works fine). So yeah, just for your information.

Best regards
#6
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Aug 11, 06:40
That's Bug report 93 - Ratman backflip animation at the end of the intro fails sometimes. It affects all versions of the game including AL 1.0 and vanilla AF 1.21, it just happens randomly due to slightly different timings each run (the back-flip animation gets interrupted by the lightning spell).