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CLOSED  Bug report #759  -  graphic flickering/clipping
Posted Jul 31, 2015 - updated Apr 24, 2016   Shortlink:
icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Bug report
  • Status
  • Assigned to
    Not assigned to anyone
  • Progress
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
  • Priority
    Not determined
  • Reproducability
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Arx Libertatis 1.2-dev
Issue description
Hello, A problem in Arx Libertatis are clipping errors and flickering which I don't see when I run the vanilla game. It is only noticeable from a distance, the goblin dungeon at the start can be played without encountering the error. But it becomes very frequent at the destroyed outpost. There are also burned areas (scorched portions of the ground) which I can see through doors and walls. Shields or thin objects on walls flicker when moving, but stop once you get very close.

Here are some pictures: (the arm of the dead guard) (scorched floor can be seen through the door) (the small openings below the battlements flicker) (the shield in the background is flickering when I move)

I have the German version of the game and got it from steam.

My System has an AMD Radeon HD6800 graphics card and an AMD FX-6100 Six-Core Processor.
Steps to reproduce this issue
This is a permanent problem.

Comment posted by
 Daniel Scharrer
Apr 24, 14:10
Hi, sorry for forgetting to respond to this.

I think this issue is already fixed in the current code. You can try the latest development snapshot and test if the issue still happens there. Just download the and extract it over your existing Arx install. Make sure that the version number in the menu says Arx Libertatis 1.2-dev. If the bug still exists in the latest dev snapshot, please comment and I'll reopen the issue.

The issue was updated with the following change(s):
  • This issue has been closed
  • The status has been updated, from New to Fixed.
  • The resolution has been updated, from Not determined to RESOLVED.
  • This issue's progression has been updated to 100 percent completed.