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CLOSED  Crash report #802  -  [B65DDFCC] arx.exe!CrashHandlerWindows::handleCrash() crashhandlerwindows.cpp(312)
Posted Jan 23, 2016 - updated Feb 10, 2016   Shortlink: http://arx.vg/802
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icon_info.png This issue is a duplicate of issue #439 - "[A34045DF] Save file corruption in defragmentation resulting in crash on load"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
new operator failed

Callstack:
  arx.exe!CrashHandlerWindows::handleCrash()  crashhandlerwindows.cpp(312) 
  arx.exe!NewHandler()  crashhandlerwindows.cpp(433) 
  MSVCR100.dll!_callnewh() 
  MSVCR100.dll!malloc() 
  MSVCR100.dll!void * __ptr64 __cdecl operator new(unsigned __int64)() 
  arx.exe!std::allocator<SaveBlock::File::Chunk>::allocate()  xmemory(187) 
  arx.exe!std::vector<SaveBlock::File::Chunk,std::allocator<SaveBlock::File::Chunk> >::reserve()  vector(751) 
  arx.exe!std::vector<SaveBlock::File::Chunk,std::allocator<SaveBlock::File::Chunk> >::resize()  vector(864) 
  arx.exe!SaveBlock::File::loadOffsets()  saveblock.cpp(109) 
  arx.exe!SaveBlock::loadFileTable()  saveblock.cpp(321) 
  arx.exe!SaveBlock::open()  saveblock.cpp(382) 
  arx.exe!ARX_CHANGELEVEL_Save()  changelevel.cpp(2802) 
  arx.exe!SaveGameList::save()  savegame.cpp(233) 
  arx.exe!ARX_QuickSave()  menuwidgets.cpp(172) 
  arx.exe!ArxGame::Render()  arxgame.cpp(967) 
  arx.exe!ArxGame::Run()  arxgame.cpp(599) 
  arx.exe!WinMain()  startup.cpp(174) 
  arx.exe!__tmainCRTStartup()  crtexe.c(547) 
  KERNEL32.DLL!BaseThreadInitThunk() 
  ntdll.dll!RtlUserThreadStart() 


Registers:
  RAX:00000000022F6250  RBX:00000000D5A080E0  RCX:00000000022F6250  RDX:0000000000000000  RSI:00000000003A6000  RDI:00000000400F8EBC
  CS:RIP:0033:D849C2E4
  SS:RSP:002B:000000000014FF90  RBP:0000000000000000
  DS:002B  ES:002B  FS:0053  GS:002B
  Flags:00000206


Steps to reproduce this issue
I just tried to quicksave

#1
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Comment posted by
 CrashBot
Jan 23, 13:08
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-5964-3568215748
#3
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Comment posted by
 CrashBot
Jan 23, 13:08
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-5964-3568215748
#4
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Comment posted by
 CrashBot
Jan 23, 13:08
A file was uploaded. crash.xmlicon_open_new.png This comment was attached:

arxcrash-5964-3568215748