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Issue details
Crash report
Unknown issue type
Status not determined
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CrashBot
This user was last seen online at Nov 18, 2024 - 00:09
Not owned by anyone
No time
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No time
No time spent
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RESOLVED
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Needs to be fixed
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1.2
Not determined
Windows Not determined
x86 Not determined
Arx Libertatis 1.2 Not determined
Nothing entered.
new operator failed
Callstack:
arx.exe!0x538111
MSVCR100.dll!_fcloseall()
MSVCR100.dll!void * __cdecl operator new(unsigned int)()
arx.exe!0x470135
arx.exe!0x46c9a3
arx.exe!0x46c670
arx.exe!0x46c19f
arx.exe!0x661530
arx.exe!0x662589
arx.exe!0x5314f2
arx.exe!0x609922
arx.exe!0x609c3b
arx.exe!0x5543a3
arx.exe!0x61d0a7
arx.exe!0x61a8be
arx.exe!0x4dd671
kernel32.dll!RegisterWaitForInputIdle()
Symbols:
Thread 0
0 arx.exe!NewHandler(unsigned int) [crashhandlerwindows.cpp : 433 + 0x0]
1 0x0
2 0x0
3 arx.exe!boost::unordered_detail::allocator_array_constructor<std::allocator<boost::unordered_detail::hash_bucket<std::allocator<std::pair<char const * const,logger::Source> > > > >::construct<boost::unordered_detail::hash_bucket<std::allocator<std::pair<char const * const,logger::Source> > > >(boost::unordered_detail::hash_bucket<std::allocator<std::pair<char const * const,logger::Source> > > const &,unsigned int) [allocator_helpers.hpp : 83 + 0x1f]
4 arx.exe!boost::unordered_detail::hash_table<boost::unordered_detail::map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,boost::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,SaveBlock::File> > > >::create_for_insert(unsigned int) [table.hpp : 428 + 0x26]
5 arx.exe!boost::unordered_detail::hash_table<boost::unordered_detail::map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,boost::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,SaveBlock::File> > > >::emplace_empty_impl_with_node(boost::unordered_detail::hash_node_constructor<std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,SaveBlock::File> >,boost::unordered_detail::ungrouped> &,unsigned int) [table.hpp : 769 + 0x0]
6 arx.exe!boost::unordered_detail::hash_unique_table<boost::unordered_detail::map<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,boost::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,SaveBlock::File> > > >::operator[](std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &) [unique.hpp : 191 + 0xc]
7 arx.exe!SaveBlock::loadFileTable() [saveblock.cpp : 318 + 0x11]
8 arx.exe!SaveBlock::open(bool) [saveblock.cpp : 381 + 0x33]
9 arx.exe!ARX_CHANGELEVEL_Save(std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,fs::path const &) [changelevel.cpp : 2869 + 0x10]
10 arx.exe!SaveGameList::save(std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,std::_Vector_const_iterator<std::_Vector_val<SaveGame,std::allocator<SaveGame> > >,Image const &) [savegame.cpp : 204 + 0xd]
11 arx.exe!SaveGameList::quicksave(Image const &) [savegame.cpp : 240 + 0x0]
12 arx.exe!ARX_QuickSave() [menuwidgets.cpp : 175 + 0x0]
13 arx.exe!ArxGame::Run() [arxgame.cpp : 564 + 0x12]
14 arx.exe!WinMain [core.cpp : 874 + 0x0]
15 arx.exe!__tmainCRTStartup [crtexe.c : 547 + 0x1c]
16 0x0
Registers:
EAX:02B16250 EBX:003F6800 ECX:02B16250 EDX:00000000 ESI:00000000 EDI:003F7A2C
CS:EIP:001B:7C81776F
SS:ESP:0023:0147FFC8 EBP:0147FFF0
DS:0023 ES:0023 FS:003B GS:0000
Flags:00200206
Nothing entered.
I pressed F5 to quicksave the game and the character became stuck, and the save icon in the top left corner didn't disapeared. Then I pressed F5 again and the game crashed.
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The issue was updated with the following change(s):