Arx Libertatis Bug Tracker
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CLOSED  Crash report #822  -  [5882E921] KERNELBASE.dll!RaiseException()
Posted Mar 19, 2016 - updated Mar 21, 2016   Shortlink: http://arx.vg/822
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0
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icon_info.png This issue is a duplicate of issue #818 - "[14529FB2] arx.exe!ARX_CHANGELEVEL_Pop_IO() [changelevel.cpp:2326]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     cullerane
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Unhandled exception

Callstack:
  KERNELBASE.dll!RaiseException() 
  MSVCR100.dll!_CxxThrowException() 
  MSVCP100.dll!void __cdecl std::_Xlength_error(char const * __ptr64)() 
  arx.exe!std::vector<TWEAK_INFO,std::allocator<TWEAK_INFO> >::reserve()  vector(748) 
  arx.exe!std::vector<TWEAK_INFO,std::allocator<TWEAK_INFO> >::resize()  vector(864) 
  arx.exe!ARX_CHANGELEVEL_Pop_IO()  changelevel.cpp(2326) 
  arx.exe!convertToValidIO()  changelevel.cpp(169) 
  arx.exe!ConvertToValidIO<64>()  changelevel.cpp(174) 
  arx.exe!ARX_CHANGELEVEL_Pop_Player()  changelevel.cpp(1789) 
  arx.exe!ARX_CHANGELEVEL_PopLevel()  changelevel.cpp(2710) 
  arx.exe!ARX_CHANGELEVEL_Load()  changelevel.cpp(2913) 
  arx.exe!ARXMenu_LoadQuest()  menupublic.cpp(308) 
  arx.exe!CMenuElementText::OnMouseClick()  menuwidgets.cpp(2010) 
  arx.exe!CWindowMenuConsole::Update()  menuwidgets.cpp(3519) 
  arx.exe!CWindowMenu::Render()  menuwidgets.cpp(3039) 
  arx.exe!Menu2_Render()  menuwidgets.cpp(1592) 
  arx.exe!ARX_Menu_Render()  menu.cpp(398) 
  arx.exe!ArxGame::Render()  arxgame.cpp(959) 
  arx.exe!ArxGame::Run()  arxgame.cpp(599) 
  arx.exe!WinMain()  startup.cpp(174) 
  arx.exe!__tmainCRTStartup()  crtexe.c(547) 
  KERNEL32.DLL!BaseThreadInitThunk() 
  ntdll.dll!RtlUserThreadStart() 


Registers:
  RAX:0000000000000000  RBX:000000000FDF80E0  RCX:0000000000000200  RDX:00000000FFFFFF01  RSI:0000000000207000  RDI:00000000400F8EBC
  CS:RIP:0033:1095C5B4
  SS:RSP:002B:000000000014FF90  RBP:0000000000000000
  DS:002B  ES:002B  FS:0053  GS:002B
  Flags:00000206


Steps to reproduce this issue
Game keeps crashing on exiting from castle or when going up or down levels

#1
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Comment posted by
 cullerane
Mar 19, 19:09
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-1492-3933538216
#3
icon_reply.pngReply
Comment posted by
 cullerane
Mar 19, 19:09
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-1492-3933538216
#4
icon_reply.pngReply
Comment posted by
 cullerane
Mar 19, 19:09
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-1492-3933538216
#5
icon_reply.pngReply
Comment posted by
 cullerane
Mar 19, 19:09
A file was uploaded. crash.xmlicon_open_new.png This comment was attached:

arxcrash-1492-3933538216
#8
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Comment posted by
 Daniel Scharrer
Mar 21, 19:14
Sorry for the delayed response.

The comment from the linked bug report applies here as well:

Hi, thanks for the report.

Can you please provide the save file to reproduce the crash. You can find them under Saved Games\Arx Libertatis\save.

Did you collect a large number of items in one area? If so, this might be related to Crash report 375 - Game crashes if trying to load a save with huge amount of items in game.