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OPEN  Crash report #1068  -  [E491D7D7] arx.exe!CheckAnythingInCylinder() [collisions.cpp:707]
Posted Sep 07, 2017 - updated Sep 17, 2017   Shortlink: http://arx.vg/1068
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Issue details
  • Type of issue
    Crash report
  • Status
     
    New
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x1401ae0ae
 Memory accessed: 0x0
 Stack pointer: 0x12f240


Callstack:
 arx.exe!0x1401ae0ae
 arx.exe!0x1401db2b2
 arx.exe!0x140104d90
 arx.exe!0x1400e9b6f
 arx.exe!0x1400f4f97
 arx.exe!0x1400e7180
 arx.exe!0x1400b993d
 arx.exe!0x1400ba476
 arx.exe!0x1400b78e5
 arx.exe!0x1400b747e
 arx.exe!0x1400bf8a0
 arx.exe!0x1400c687a
 arx.exe!0x1401bd652
 arx.exe!0x1402aaf65
 kernel32.dll!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  0  arx.exe!CheckAnythingInCylinder(Cylinder const &,Entity *,long) [collisions.cpp : 707 + 0x0]
  1  arx.exe!ARX_INTERACTIVE_ConvertToValidPosForIO(Entity *,glm::tvec3<float,0> *) [interactive.cpp : 1098 + 0x0]
  2  arx.exe!SummonCreatureSpell::CanLaunch() [spellslvl09.cpp : 76 + 0xc]
  3  arx.exe!ARX_SPELLS_Launch(SpellType,HandleType<EntityHandleTag,long,-1>,Flags<SpellcastFlag>,long,HandleType<EntityHandleTag,long,- 1>,DurationType<ArxTime_TAG,__int64>) [spells.cpp : 1084 + 0x0]
  4  arx.exe!ARX_SPELLS_AnalyseSPELL() [spellrecognition.cpp : 1172 + 0x0]
  5  arx.exe!ARX_SPELLS_ManageMagic() [spells.cpp : 598 + 0x5]
  6  arx.exe!ArxGame::updateLevel() [arxgame.cpp : 1928 + 0x0]
  7  arx.exe!ArxGame::render() [arxgame.cpp : 2171 + 0x0]
  8  arx.exe!ArxGame::doFrame() [arxgame.cpp : 1304 + 0x0]
  9  arx.exe!ArxGame::run() [arxgame.cpp : 1227 + 0x0]
 10  arx.exe!runGame() [core.cpp : 282 + 0x0]
 11  arx.exe!utf8_main(int,char * * const) [startup.cpp : 164 + 0x0]
 12  arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]
 13  arx.exe!__tmainCRTStartup [crtexe.c : 618 + 0x15]
Steps to reproduce this issue
I was casting summon demon spell and game crashed.

#1
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Comment posted by
 CrashBot
Sep 07, 20:24
A file was uploaded. arx.logicon_open_new.png This comment was attached:

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#3
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Comment posted by
 CrashBot
Sep 07, 20:24
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

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#4
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Comment posted by
 CrashBot
Sep 07, 20:24
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-6512-1740791461
#5
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Comment posted by
 CrashBot
Sep 07, 20:24
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#6
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Comment posted by
 CrashBot
Sep 07, 20:27
I was casting summon demon on a corpse in one of the dungeons and game crashed
#7
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Comment posted by
 CrashBot
Sep 07, 20:27
A file was uploaded. arx.logicon_open_new.png This comment was attached:

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#8
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Comment posted by
 CrashBot
Sep 07, 20:27
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-13976-827401361
#9
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Comment posted by
 CrashBot
Sep 07, 20:27
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

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#10
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Comment posted by
 CrashBot
Sep 07, 20:27
A file was uploaded. crash.txticon_open_new.png This comment was attached:

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